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                      Pojo's Harry Potter Card of the Day
  
         
          Cobbing - Quidditch Cup 
      
        
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                          Cobbing | 
                       
                       
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                          Power Needed: 
                          7 Quidditch | 
                       
                       
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                          Card Type: 
                          Spell | 
                       
                       
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                          Effect: 
                          Do 4 damage to your opponent. Then, if your opponent 
                          has any cards in play, he or she chooses 1 of them and 
                          discards it. | 
                       
                       
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                          Card No:  
                          55 | 
                       
                       
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                          Rarity: 
                          Common | 
                       
                       
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                          Set: 
                          Quidditch Cup | 
                       
                     
                  
                    
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                          Average Rating: 4.24  
                          (based on 5reviews)  | 
                     
                   
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                  Ratings are based on a 1 to 5 scale 
                  1 being the worst.  3 ... average.   
                  5 is the highest rating. | 
               
             
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                Aardvark 
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              I get to do 4 points of damage 
              and make my opponent discard a card from 
              play? Sounds great! Sign me up! Of course, since your opponent chooses 
              the card to be discarded, you'll only knock off their least useful 
              card. In fact, sometimes this will backfire, allowing them to discard 
              an already used one-use character which can then be healed back 
              or a poor adventure (when a better adventure is in their hand). 
              Despite these negatives, this is a very strong card. It fits best 
              in decks that emphasize lesson destruction, forcing your opponent 
              to make tough choices on what to toss. This card combos with Nimbus 
              2000, Support Banner, and all healing cards. 
               
              Rating: 4 
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                Crusader 
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                Cobbing is amazing. This card 
                is the second best spell card in the game, next to Fouled!. Seven 
                Quidditch lessons is right with Nimbus 2000, so odds are, Cobbing 
                will be doing 6 damage. And, thats not all! Your opponent has 
                to choose one of there cards in play and discard it! If they're 
                having lesson problems, you'll put them into a deeper hole! Overall, 
                Cobbing better be in every Quidditch deck. It's a common also, 
                so you have no excuse at all! 
              Rating: 5 
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                MadEye 
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            Nothing like a little Cobbing 
              to get a good Quidditch game going. Personally I wish this card 
              were a power 6, because sometimes 7 is tough to reach. However, 
              anytime you are removing your opponent's in play cards, you are 
              edging toward an advantage. So it is worth fighting to 7 power for 
              it. Sure it is much more fun to play when you are riding your Nimbus 
              2000, but the key to all quidditch cards are their effects and this 
              one is a winner. 
               Rating: 4.5 
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                Prof_Lockhart 
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            Hello, Gilderoy Lockhart here, 
              Order of Merlin, third class, honorary member of the Dark Force 
              Defense League, and five time winner of Witch Weekly's Most-Charming-Smile 
              award - but I don't talk about that. So lets talk about Cobbing, 
              the card requires 7 Quidditch power and does 4 damage. In addition 
              to that 4 damage your opponent must also choose another card in 
              play and discard it. I really feel that this card has its pros and 
              its cons. On the one hand you do 4 damage and get rid of a card 
              from play, but on the other hand you don't get to choose the card 
              your opponent discards. This card definitely belongs in any Quidditch 
              deck that is running a denial theme. You can not put a price on 
              doing damage and discarding cards from play, but I would only advise 
              using this card only if your strategy involves limiting the cards 
              your opponent has in play. A good strategy would be playing this 
              card followed by another lesson denial card, because your opponent 
              is most likely to dump a lesson, so following that up with a Lost 
              Notes could really get your opponents available power down by two 
              or more while doing 4 damage. 
               Rating: 4 
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            Snuffles 
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		  Like many of the Quidditch damage cards, cobbing has the additional affect of 
		  forcing your opponent to lose one of the cards he or she has in play.  this is not to be underestimated.  if 
		  combined with other cards of this sort, your opponent will regret the card ever being printed.  I have always 
		  said Quidditch has the best damage in the game.  What i mean by this is not the fact that it does the most, but 
		  that it not only does damage, but forces your opponent to face another side effect and its cheap!!!! cobbing fits 
		  right in with most any deck that has quidditch in it and i give it two thumbs up!  
		   
               Rating: 3.7 
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