Pojo's Harry Potter Card of the Day

Cobbing - Quidditch Cup


Cobbing
Power Needed: 7 Quidditch
Card Type: Spell
Effect: Do 4 damage to your opponent. Then, if your opponent has any cards in play, he or she chooses 1 of them and discards it.
Card No: 55
Rarity: Common
Set: Quidditch Cup
Average Rating: 4.24 (based on 5reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

I get to do 4 points of damage and make my opponent discard a card from
play? Sounds great! Sign me up! Of course, since your opponent chooses the card to be discarded, you'll only knock off their least useful card. In fact, sometimes this will backfire, allowing them to discard an already used one-use character which can then be healed back or a poor adventure (when a better adventure is in their hand). Despite these negatives, this is a very strong card. It fits best in decks that emphasize lesson destruction, forcing your opponent to make tough choices on what to toss. This card combos with Nimbus 2000, Support Banner, and all healing cards.

Rating: 4


Crusader

Cobbing is amazing. This card is the second best spell card in the game, next to Fouled!. Seven Quidditch lessons is right with Nimbus 2000, so odds are, Cobbing will be doing 6 damage. And, thats not all! Your opponent has to choose one of there cards in play and discard it! If they're having lesson problems, you'll put them into a deeper hole! Overall, Cobbing better be in every Quidditch deck. It's a common also, so you have no excuse at all!

Rating: 5


MadEye

Nothing like a little Cobbing to get a good Quidditch game going. Personally I wish this card were a power 6, because sometimes 7 is tough to reach. However, anytime you are removing your opponent's in play cards, you are edging toward an advantage. So it is worth fighting to 7 power for it. Sure it is much more fun to play when you are riding your Nimbus 2000, but the key to all quidditch cards are their effects and this one is a winner.

Rating: 4.5


Prof_Lockhart

Hello, Gilderoy Lockhart here, Order of Merlin, third class, honorary member of the Dark Force Defense League, and five time winner of Witch Weekly's Most-Charming-Smile award - but I don't talk about that. So let’s talk about Cobbing, the card requires 7 Quidditch power and does 4 damage. In addition to that 4 damage your opponent must also choose another card in play and discard it. I really feel that this card has its pros and its cons. On the one hand you do 4 damage and get rid of a card from play, but on the other hand you don't get to choose the card your opponent discards. This card definitely belongs in any Quidditch deck that is running a denial theme. You can not put a price on doing damage and discarding cards from play, but I would only advise using this card only if your strategy involves limiting the cards your opponent has in play. A good strategy would be playing this card followed by another lesson denial card, because your opponent is most likely to dump a lesson, so following that up with a Lost Notes could really get your opponents available power down by two or more while doing 4 damage.

Rating: 4


Snuffles

Like many of the Quidditch damage cards, cobbing has the additional affect of forcing your opponent to lose one of the cards he or she has in play. this is not to be underestimated. if combined with other cards of this sort, your opponent will regret the card ever being printed. I have always said Quidditch has the best damage in the game. What i mean by this is not the fact that it does the most, but that it not only does damage, but forces your opponent to face another side effect and its cheap!!!! cobbing fits right in with most any deck that has quidditch in it and i give it two thumbs up!

Rating: 3.7