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Pojo's Harry Potter Card of the Day

Colin Creevey - Chamber of Secrets

Colin Creevey
Card Type: Character - Wizard Gryffindor Unique
Ability: Once per turn, you may use an Action to draw 3 cards and then make your opponent draw 3 cards.
Card No: 7
Rarity: Rare/Holo
Set: Chamber of Secrets
Average Rating: 2.85 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Both you and your opponent get a three card draw, but this costs you an action, whereas your opponent gets their draws for "free". Of course, nothing is quite free in this life. This card is meant for inclusion in a deck that attempts to fill up an opponent's hand with cards. Other complementary cards, such as Jawbind Potion, Fouled, Through the Arch, Dobby's Help, and lesson denial cards like Lost Notes can all help in filling their hand, at which point they are vulnerable to such cards as Venomous Tentacular Juice, Griphook, and Charms Exam. If you find that repeated use of this card fills up your hand as well, you can just dump them to a Spiral Dive for damage, or perhaps play an Aparecium to at least get your held lessons onto the table. I've seen people use Colin as a starter, but those decks lacked strength. It's best to use a starter which helps your development or gives you bonus actions. Colin does neither. As an allied character, he's expensive to get into play and to use. I prefer other options for filling my hand and my opponent's.

Rating: 2.5


Very interesting effect and good when combined with our good friend Griphook but he still helps your opponent out more than he hurts them still nice in an adventure heavy deck.

Rating: 3


You could combo this card with Griphook. Use it to get your opponets hand big and then boom! They're dead. This is good if you have a VTJ in your deck becuase that's 9 more cards for their hand! The only problem is that it builds your hand too. But if you find you have small hands a lot and you need more cards, this card is good for you.

Rating: 2.9


Speeding up the end of the game by having both sides draw cards is nice. You could get cards you need to help you win faster, and make your opponent's deck become progressively shorter too. But be careful, the opposite is true for you too.

Rating: 3

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