The Great Hall
- Daily Prophet (News)
- Message Board
- O.W.L.'s (Polls)
- Apparate (Links)
- Owl Post (Contact Us)

Star Ledger Special

Muggle Studies
Video Games
- Message Board
- Game Boy Color
- Game Boy Advance
- P.C. Version

The Movies
- Interviews
- Movie Introduction
- The Cast
- Rumored Cast
- Release Dates
- DVD Spolier
- Movie Images

TCG Dueling Club

Weighing of the Wands
- Base Price Guide
- QC Price Guide
- DA Price Guide
- AH Price Guide
- CS Price Guide
- Promo Price Guide

Restricted Section
- Base Set List
- Base Set Spoiler
- Quidditch Cup List
- Quidditch Cup Spoiler
- Diagon Alley List
- Diagon Alley Spoiler
- Adv at Hogwarts List
- Adv at Hogwarts Spoiler
- Chamber of Secrets List
- Chamber of Secret Spoiler

Charms Class
- Rulings Collection
- TCG Rulebook
- Card Anatomy
- Walk-Thru Tutorial
- Featured Articles

Transfiguration Class
- Deck Garage
- Card of the Day
- Featured Writers
- Tips & Strategies
- Killer Deck Reports

Featured Writers
- In Play with Steve
- Alex's CotW
- Keen Sense of Obvious

Apprentice Stuff
- Online Chat
- Apprentice Help
- Apprentice Patch
- Apprentice League

Deck Garage
Active Mechs
- Snuffles
- MadEye
- Lockhart
- Crusader
Inactive Mechs
- profpoke
- ProfLupin
- Soslow

- Characters
- Book Plot/Spoiler
- Book/Chapter Pics
- Fantastic Beasts
- Spell Books

Diagon Alley
- Book Shop
- Games Shop
- Music Shop
- Toy Shop

Dark Detectors
- Downloads

Pojo Portkeys
- Magic
- Pokemon
- Anime'
- Yu-Gi-Oh
- About Us


Pojo's Harry Potter Card of the Day

Peeves Causes Trouble - Base Set


Peeves Causes Trouble
Card Type: Adventure
Effect: Whenever your opponent draws 1 or more cards, he or she then takes 1 damage.
To Solve: Your opponent skips a total of 5 Actions. (Those Actions don't need to be one right after the other.)
Opponent's Reward: You take 3 damage.
Card No: 60
Rarity: Uncommon
Set: Base Set
Average Rating: 2.63 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Alex Rockwell

This is a very, very bad adventure, because although the cost to solve it is incredibly high, its effect is not very powerful. Dealing 1 damage to your opponent each time they draw cards will only result in about 1 to 2 damage a turn. Note that this card does not deal one damage for every card they draw! It only deals one damage each time they draw, so if they draw 10 at once, they only take one damage for it. Playing an adventure to deal only 1 to 2 damage a turn is not strong, since you could have used the time you spent playing it casting a couple spells or creatures which would do significantly more damage. In addition, it is wasted if your opponent uses Minerva McGonagall as their starter. Usually, your opponent will simply either destroy this card with McGonagall, or allow it to remain in play, and use the extra turn you spent playing it playing more lessons or good spells, allowing them to kill you a turn quicker. In short, this card is just not at all worth the time it takes to play it, and many times it will just be a wasted card in your deck.

Rating: 1 (can I give a 0? If so, I will give this card a 0)


No Review Today


No Review Today


I like this little mischievous card. Peeves has a nice effect. It is one of those cards that some people won't solve quickly, because it doesn't seem to do much damage. But after a couple of turns they start to add up.

Plus the long solve requires skipping actions and that is my favorite penalty to your opponent. Any solving card or McGonagall will take care of it easily. It is a good card near the end of a game too. I make drawing a scary event. You do take 3-damage if solved, but it isn't much when you consider it works for you much more than that. This card does have a mortal enemy and that is a next turn Logic Puzzle. If that happens, it did cost you 2-actions and 3-damage (even though they lost one during their draw).

Rating: 4


No Review Today


This was my first ever Adventure I pulled out of a pack. Being my only adventure for a while, I had plenty of time to study it. :) It does atleast 1 damage every turn, and usually does 3 damage minimum before it gets solved, so that basically makes up for the 3 damage you take as you're opponent's reward. Might not sound too great, but thats two and a half turns (normal min) that your opponent wastes his actions to get rid of it. If he doesn't try to solve it, the damage starts to pile up, and becomes even more devistating when you play cards that makes them discard their hand so they'd want to draw something to play.
All in all, it's a pretty average adventure (as average as an Adventure can be with McGonagall in the environment).

Rating: 3


This adventure was my first real favorite as far as adventures went. It limits drawing and causes some damage and the reward they get for solving takes time (five actions) and is only three damage to you. Yet, in competitive play, i would generally advise against this adventure as adventures should be chosen to accentuate your deck. As far as combos go, the best one i can come up for with this card is Charms Exam. I play this card with my friends a lot mainly because more than anything, it is a pain in the but and is not bad with Draco's Trick. Wait till they have used three or four actions and then hurt them for three damage. Charms Exam before Draco's Trick would be funny to watch, but mostly it is just annoying, as the card name says.

Rating: 2.5

 Copyright 2001 - 2002 - - All Rights Reserved.

HARRY POTTER, characters, and names trademarks of Warner Bros. is in no way affiliated with Warner Brothers or Harry Potter. 
We wish we were, but we are just an Unofficial News Site. ;-)  

  Click Here to Visit!