Pojo's Harry Potter Card of the Day

Hut on the Rock - Adventures at Hogwarts


Hut on the Rock
Card Type: Adventure
Effect: Before each of your opponent's turns, if he or she has any cards in play (other than his or her starting Character), he or she chooses 1 of them and discards it.
To Solve: Your opponent discards his or her hand.
Opponent's Reward: You take 5 damage.
Card No: 15
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 2.87 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

If your opponent lets this card stay in play for more than a turn, they're nuts. If we assume that you're only playing sane people, this card trades your three actions and 5 damage for their 2 actions and cards in hand. Fred and George will cut the cost on your side by an action. This would be worth it if you could catch them with at least 4 cards, in my opinion. But since they can solve it at the end of their turn, they would need to have 5 or more cards in hand at the start of their turn to satisfy my "standard" for playing this. The five lesson restriction prevents this card from being an early game surprise, and I'm additionally concerned that an opponent might have a card out that they actually want to discard - like an already used one-use character. In short, the number of little negatives add up to enough that I'm not terribly excited by this card. Nice card picture though.

Rating: 2


MadEye

I have mixed feelings about this great denial card. When I first read it I thought to myself, this card will be great coming in late in the game when you are playing a denial deck. Their hand will be full of cards and you know they cannot afford to lose too many lessons if you have been keeping their lesson count to a minimum anyway. They will still have to lose one of something before they can get rid of this. And it will hurt them a lot to play an Apparate, Logic Puzzle, Flying Motorbike or whatever, because they already lost a card and they might as well make you pay 5 for it.

But then I thought why not just play Cobbing or something that will not require you to use 2 actions and/or use a hand discarding card like you normally do anyway. After much consideration I believe if you are running a denial deck…play with it, if not…stay away from it.

Rating: 3


Prof_Lockhart

This card has the potential to be scary for you and scary for your opponent. Do not play this card if your opponent only has a few cards in his hand, cause he'll solve it right away and you'll take 5 damage, however if your opponent has alot of cards in his hand, he's going to solve it right away anyways, otherwise every turn he's going to be either playing two cards to play and discarding one, or playing spells and losing two lessons. He'll soon find out pretty fast that he can't keep that up for long. However, he might be able to tolerate long enough, to play some cards in his hand and then solve. So the book on Hut on the Rock, is denial decks could find this useful, but only if its played at the right time, and that time is when your opponent hand is full.

Rating: 2.75


Snuffles

I like this adventure. I like adventures that make sense between the way you solve them and their effect. Now before each of your opponent's turns, he or she discards something from play. This means that it will automatically hit once. and if you are playing a denial deck, This will hurt a lot. If you are playing a good denial deck, your opponent will be stuck with several cards in hand he or she can not play and will not want to discard their hand to solve. Now the reward is five damage to you, so play it carefully, but i definitely suggest playing it.

Rating: 3.6


profpoke

This card was one many people liked even before they actually got the card itself. You use two actions to play this in most situations, and you're garenteed atleast one card off the table from his side before it can be solved. So if you're playing card denial, this one is great! If they solve it quick, they lose their hand and a few cards from play. If they don't solve it quick, they lose a lot more cards from play and then their hand when the do solve it. Most people will solve it quick, so be prepared for atleast 5 damage.

Rating: 3