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Pojo's Harry Potter Card of the Day

Potions Dungeon - Adventures at Hogwarts

Potions Dungeon
Power Needed: 3 Potions
Card Type: Location - Unique
Ability: When you play this card, discard any other Location from play (yours or your opponent's). Whenever a Potions Lesson (yours or your opponent's) is discarded from play, put it into its owner's hand.
Card No: 22
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 4.125 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


I expect this card to see a lot of play in the near future. I also expect that it will gradually disappear from use in favor of other options. Yes, it is cheap, and there are many "green" spells that feature a lesson discard drawback. However, this card only gets that lesson back into your hand, not back into play. You still need to use another action to get the lesson out so that you are back at the same level of learning you started from. And what would you do if you need to cast a potions spell, but this isn't out yet? Stunt your development, no doubt. The one redeeming feature of this card is its synergy with the old Hermione. Quite frankly, she's the only starter I would play this with, as similar effects via other cards (Homework) just aren't strong enough. I should score this lower, but I'm being generous with the points this week, as I noticed my ratings are constantly on the low end compared to the other reviewers. I'm just too hard to please, I guess.

Rating: 3


We all know how much Snape loves the Dungeon, I don't even wanna know what he does down there. Anyways, the Potions Dungeon Card is the card that attempts to make Potions worth while. Potion Lessons never die while this Location is in play they just keep coming back for more and more. This will allow you to play any of the hard working Potion spells back to life, giving you a better chance at victory. Now everyone is going to be saying, but it costs you more turns to replay those lessons, and to that, I say shush, don't rain on my parade. The cost is well worth it, cause Potion spells back a huge wallop, and if you add in some denial cards, your opponent is going to be sitting there going, mommy help me, i'm getting my butt kicked. You try it out for yourself and let me know what you think.

Rating: 4.25


Hermione in the Dungeons = Resign. Best in pure potions decks, this card takes the ouch out of your favorite mega killer potions cards. DoLD for 12 and play the lost lessons back on the same turn. Works great with the Collapsable Cauldron too, since they'd both go back to your hand. The only thing you need to worry about is keeping it in play against PON discard decks. There's already a version of this card for CoMC, and maybe they'll be one for the other lessons in the future... (I dunno.. CoMC and Potions also got the only "return to hand" ablity cards too..)

Rating: 4.55


OMG! Now here is some serious cool cardage and whatnot! Potions no longer becomes suicidal, but only slightly depressed! This makes any card that makes you lose a potions that much better because you no longer have to worry about finding another lesson! And with Hermione, this thing can rock the boat until she sinks like the Titanic! Not for all potions decks of course. You need to capitalize on this card if you play it. If you only have a few cards that make you lose potions, this might be a waste, but if you have several, this is almost a necessity.

Rating: 4.7

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