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Pojo's Harry Potter Card of the Day

Quidditch Cup - Adventures at Hogwarts

Quidditch Cup
Power Needed: 9 Quidditch
Card Type: Item - Unique
Effect: Once during each of your turns, when you use an Action to play a card that requires Q Power, you get 1 more Action that turn.
Card No: 23
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 3.36 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


You know, I love to get extra actions. But the nine lesson requirement of this card makes me wince in pain. Mind you, that's not a problematical level to achieve if you are running a blue and yellow deck. Please note that this card is unique, which also suggests charms, as Gringott's Vault Key can go fetch this when you're ready. Quality Quidditch Supplies can also search out this card, so you do have other options. I can't help but wonder if this card is going to arrive on the scene a little too late to have a significant impact in most cases. You'll definitely want to check it out in playtesting with all heavy quidditch decks with high casting cost cards in them, however.

Rating: 2.5


The Cup combined with Loop-the-Loops looks like a winning combo to me. The only thing is 9 power. Well, speed isn't everything I guess. The key to quidditch is not to get greedy. Quid decks (really) only compete with creature decks when the strike hard and fast. SO they tempt us with this higher power cards to make us fail through greed. So plan your deck wisely. If you can run the fast build up of lessons, this card is totally worth it!

Rating: 3.5


Oliver Wood is a fanatic when it comes to winning the Quidditch Cup, but the rewards of getting in play can be huge. Its an Unique Item, so you can only have on in play, and your Quidditch Pitch won't let you get it out fast, but this card works great with Loop-the-Loops. In essence you could be playing three quidditch spells a turn, maybe a Loop-the-Loops, to refresh your hand, a Fouled!, to give them one action, a Cobbing to hurt them most. You just did 12 damage, drew 4 cards for your next turn, gave them one action, and made them discard a card from play. That seems like a great turn to me, and the next turn it gets better. Maybe you'll play a Three Month Long Match, a Catch the Snitch, and an Ouch!, there's 20 damage right there, thats 1/3 of their deck. You know that your other combos will work well too. Either way you think about this card might be costly, but the benefits of playing it, are huge!

Rating: 4.25


9 is alot for Quidditch, but this card is so worth it! Of course, if you are going mainstream and playing Quid/Charms, we got the money cards to help out with actions. This might come into play a little late in the game to make a serious difference. Unless you get up to 9 darned fast! and and you can't shortcut on items, but oh i wish you could. I could definitely see this going into a high end deck with Golden Snitch or along with Out of Control and Mid-air Collision. I can see a lot of uses for this card, but i have yet to play around with it.

Rating: 3.2

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