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Pojo's Harry Potter Card of the Day

Loop-the-Loops - Adventures at Hogwarts

Power Needed: 8 Quidditch
Card Type: Spell
Effect: Do 4 damage to your opponent. Then draw 4 cards.
Card No: 64
Rarity: Common
Set: Adventures at Hogwarts
Average Rating: 4.00 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This card positively makes me salivate. Normally, only ants do that. It's sort of like Pulling Up on steroids. This should combine nicely with the new set's Quidditch Cup, and is a wonderful draw to help you recover from a hand discard attack. It would be nice to try this with Spiral Dive, wouldn't it? This card effectively gives you +2 on actions and hits your opponent for 4 damage as well. That's strong for an 8 lesson card. My only complaint about it is that you must draw the four cards. It's not an option. Note that if both you and your opponent have 4 cards left in their library and you play this, then you win, since the damage to them comes before your 4 card draw.

Rating: 4


To me the biggest complaint in any Quidditch spell deck is that you are running out of spells in your hand to play. Although 8 power seems like a level to reach, most Quidditch decks run to 7 for Cobbing already. So let's look at this in a different light. You can do 4 damage and draw 4 cards in one action. I personally think it would be worth 8 power to be able to do that, over have to play the other cards that allow you to draw cards or only draw 2 with 2 damage. 4 of these could in fact replace a possible 8 other cards that you used to use. Plus I'm sure that you Quid/Charms or Quid/Potions deck players have found this card to be a real benefit. Getting 8 power with their help isn't really all that bad. One non-sense note: I do consider this to be the Mountain Troll of the spell world. They both require 8 power, do 4 damage and give 4 health but in this case it heals your hand.

Rating: 4.6


Loop-the-Loops is obviously a bigger version of Pulling Up. Everything is doubled exactly, the damage, the cost, and the card drawing. Now when it comes to playing quidditch spells, most ppl find themselves playing alot of spells and so wasting an action drawing cards. Thats why Pulling Up has so much value. It lets you draw cards that you can use to play, and this card is no exception. If you're going to be playing a nimbus and using cobbing, well then you should obviously be playing with a couple of these in your deck, cause it will enable you to restack your hand without wasting actions, while being able to do some potent damage.

Rating: 4


Here is the problem with this card. You HAVE to draw 4 cards. Usually this is a very good thing, but late game, this may kill you. Now if you use it to finish off your opponent, no worries, kiddies, cuz they die before you have to draw. But if it doesn't finish them off and you got damage coming your way, you could be in trouble. And nowadays, Griphook is becoming more and more of a threat, so those 4 cards could turn into 8 damage. In a lot of ways, drawing cards is akin to taking damage in that it depletes your deck. So be very wary of this very scary card drawing machine.

Rating: 3.4

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