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Pojo's Harry Potter Card of the Day

Sandstone Gargoyle - Adventures at Hogwarts

Sandstone Gargoyle
Power Needed: 3 CoMC
Card Type: Creature - Gargoyle
Ability: When Sandstone Gargoyle does damage to your opponent, if he or she doesn't have any Creatures in play, it does 2 more damage to him or her.
Damage each turn: 1
Health: 2
Card No: 69
Rarity: Common
Set: Adventures at Hogwarts
Average Rating: 3.40 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Against creatureless or creature-light decks, you can get two of these babies out on turn 2 and be all set to deal them 6 damage a turn from then on. That's tough to handle. Of course, if you draw this on turn 8, and your opponent already has three creatures in play of their own, you're not likely to be too happy to see it. Creature decks led by McGonagall are all the rage right now, and this creature should be given consideration in any light variant, that tries to avoid cards that cost more than 6 lessons to play. If you have a deck that has some cards that go above that level, then you should skip the Sandstone Gargoyle in favor of some other critters that can reliably cause more than one damage a turn.

Rating: 2.5


1 damage a turn is ok...but, if your opponent has no lessons, 3 damage a turn! And, with Hagrid, we get a rock solid (literally) ammount of damage. And, with the cost of 3CoMC, it IS possible to get out for the extra damage. The 2 health makes it vulnerable against Doxy/Toe Biter/Fumos/Vermillious/Stream of Flames/Bewitched Snowball.

Rating: 3.5


A 3 power creature that can get out in turn 3 and do 1 or 3 damage respectfully is very cool! I like that there is a new breed of creatures that make non-creature decks fear them even more. I am a fan of all decks, but this kind of threat makes non-creature decks have to play anti-creature spell cards or they will lose quickly. So all you spell deck players…beware!

Rating: 3


I know what you're thinking sandstone, not very strong, through some water on it and it'll disappear, ah but do not be fooled by this little creature. If fast damage is what you want then this guy might be able to get it for you. Yeah he's only gives you 1 damage point, but you get him in early at 3F, and your opponent has no creatures, then you could be doing 3 damage a turn. Add another one, and bat, and for 4 power, you're doing 8 creature damage a turn, keep your opponents creatures off the board, and before you know it, your opponent is going to be looking at his deck wondering where all his cards went. Now a toe bitter could stop the gargoyle in its tracks or a creature play by your opponent might reduce him back to one damage, but if you could get 3 damage a turn from him for 3 turns, why not do it, I think it would be most beneficial in gaining the early edge.

Rating: 3.25


This guy ROCKS! Not just because he "is" a rock, but because he gets meaner when left unattended. ;') You can play him turn 2 and it could possibly be doing 3 damage a turn. It'd be like a Baby Dragon that you don't have to discard for. =) Then if you get RHagrid out, he'd get the extra boost too! This probably goes best in an anti-creatures deck so you can get rid of their Creatures so yours do more damage. =) I really don't see a bad side to this card at all. Doesn't do as much damage in late game when your opponent might have creatures, but you should be able to find a way to rid your opposing creatures if you play this guy anyways. It's common, so 4 of these should be easy to find.

Rating: 4.75


I like the Gargoyles. At three power, he hits the board early and if you can limit the other player's creatures, it's a double owwie in that they are strugglin to do you damage and takin three a turn from this bad boy. They aren't likely to worry about him right away either especcially if they are playing creatures. And if you are playing other creatures, they are likely to focus on those instead. All in all, a pretty good deal for three power.

Rating: 3.4

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