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Pojo's Harry Potter Card of the Day

Philosopher's Stone - Adventures at Hogwarts

Philosopher's Stone
Power Needed: 15 Transfiguration
Card Type: Item - Healing Unique
Ability: You may use 2 Actions to discard this card from play to put all Lesson cards from your discard pile into play. Then shuffle all non-Healing cards from your discard pile into your deck. When you build your deck, you can only put 1 Philosopher's Stone in it.
Card No: 21
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 3.15 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


I expect lots of players to rush to put this in a deck as soon as they get one. Bad players, that is. Good players will look at this and place it right in their trade binder, where it will reside for all of eternity (unless they are lucky enough to swap it to some unsuspecting rookie for a more useful card). Yes, the effect is huge, but so is the cost. Without acceleration, it would take around 30 turns to get this out, and it doesn't even win you the game. Sure, it might get you the win, if you were also holding a Manegro Potion, but that's one combo that should look far better on paper that it works in actual practice. This card is so needful of learning that it almost requires Wand Shop backed up by Wands. I'd rather use those means to get to cards with a little more offense than this. In theory, this card coupled with Ollivanders and Vault Keys could let you keep drawing forever. But that fantasy is an illusion. A less idealistic view should immediately note that if you want to drop this and play it on the same turn, then you need to scrounge up another action while you are also working on your learning development. A deck that tries to do too many things at once tends to do all of them poorly. Many people wonder if the Stone's effect of getting all of your lessons into play is a benefit or a detriment. On the upside is the fact that you will only be drawing impact cards from then on. On the downside is Dumbledore's watch and the realization that with probably less than 40 cards in your library, you could still be knocked out in one turn by a creature horde and two Steelclaws. Some will be tempted to put this card into their Potion Class Disaster decks. My advice would be to resist this temptation.

Rating: 1.5


This card is the center of some decks, as Dragonstar975 has shown me. Combine this with Olivanders and cards like Wand Shop, Phoenix Feather Wand and Hermione, and you have one very annoying deck. Stall decks love this card. The only bad thing about it is the 15T cost. It's so powerful, WoTC restricted it to one per deck! Hopefully, this is the only way this TCG becomes like Pokemon...*cough*Sneasel*cough*

Rating: 4


I admit to not being a big hype fan. This card will get lots of hype for sure. It does wager to say that if people are trying to put this into play, they will be playing Charms and most likely Wand Shop and Ollivanders. They key to really making things work here is the Mirror of Erised. And while you are at it, you might think of shooting for a Galleon or two. The Stone is pretty amazing indeed, but to get it and at the right time, you will need some help. I hate decks that are solely based on one card, but if you really expect to be using the stone, you are going to have a pretty predictable deck. For the most part, your opponent will know over half of your deck the first time one of these gets discarded, and will be playing against it the whole time. So unless you just have one in there just for fun, be prepared and make sure the other half of your deck can run on it's own.

Rating: 3


Ahh behold the power of stone. This card can really save your butt, and since everyone using this card is going to be using ollivanders as well, so that they can retrieve, well there are definitely more then once chance to be using this card. Now this card can really put the hurting on your opponent, you heal everything but healing cards, but buyer beware, you spend your whole time trying to get this card out, your opponent might finish you off before you get a chance. And at 15 power, you best be playing with some fast lesson acceleration. I don't want to deny this cards power, just don't let it be your whole strategy, let it be part of your strategy.

Rating: 4.25


mmmm, jello... what? This don't taste like jello.. :0
This card is great in high-powered fast decks, especially those of the Charms/Trans nature. Wand Shop helps this out faster, Ovilanders helps this back to you to play again. Since you can only have one in your deck, Vault Key or Mirror help you find it. When you get it, it can be scary for your opponent. Dumbledore's Watch is the only thing I can think of right now that can hurt it badly.

Rating: 3

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