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Pojo's Harry Potter Card of the Day

Voldemort Revealed - Adventures at Hogwarts

Voldemort Revealed
Card Type: Adventure
Effect: Your opponent can't use Actions to play Spell cards.
To Solve: Your opponent takes 7 damage.
Opponent's Reward: Your opponent may put up to 2 non-Healing cards from his or her discard pile and put them on the bottom of his deck (in any order).
Card No: 29
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 2.35 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


There are two other adventures in the game (Privet and Through the Arch) that are better than this, and have the exact same effect. This card effectively does 5 damage for 2 actions to play. Ouch does the same damage for just one action, and forces a discard, and it's not even one of the top three Quidditch damage spells. In the rare case that your opponent has no need to cast spells, then you've just used two actions to accomplish nothing. And if they do need to cast spells, they can almost always solve this right away, unlike the other two similar adventures that stop spells. It's even notable that taking 7 damage and healing for two is nearly always better for your opponent than just taking 5 damage. Even Fred and George can't save this card. Avoid it.

Rating: 1.5


This card is advanced 4 Privet Drive, in my opinion. The 7 damage is a really good thing, but they get to heal two cards of there choice, so its only 5 damage...I would prefer Hagrid Needs Help over this. The reward takes away from their deck. :D Anyways, this is one of the few AaH adventures that don't require lessons in play, so thats a bonus.

Rating: 3.25


I hope I am not judging this card to harshly, but why would anyone want to burn 2 actions for 5 damage. I realize that the 2 cards they are putting back will go on the bottom and may not come into play at all, but this is still just a silly adventure. You could solve this and still hit your opponent with whatever spells you wanted anyway. Now if the card had some McGonagall or Filch protection, then maybe you could consider it. I on the other hand will keep this one for the artwork!

Rating: 1


I think that this adventure ranks somewhere between through the arch and 4 privet drive. In either instance your opponent can't play spell cards, but in this case they take 7 damage, and then heal 2. So in reality its only 5 damage. I think in all probability, you're going to want to choose through the arch, because your opponent has to skip actions, and skipping actions is darn right brutal, it puts you an hole that can never be crawled out of. Now if you're going for the same no spell effect, add this card in there with through the arch, you never know, you probably could make a very adventuresome deck these days.

Rating: 3


Ah, another Spell stopping card. But if you notice, the difference between this card and other Spell stoppers is how it says you can't use "Actions" to play Spell cards, whereas the others just say you can't play Spell cards, period. Maybe in future sets there will be a way to play a Spell without using an Action? ;')

Seven damage to solve, but they can get two cards back, so it's basically just 5 from their deck. The two cards they put back goto the bottom of their deck, so they might loose before they actually get to use it. If you want damage done, use this. If you want cards out of their hand, use Privet. If you want it to not be solved so easily, use Arch. Or you could use them all if you realllly need to stomp out spells. ;')

Rating: 3

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