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Pojo's Harry Potter Card of the Day

Mirror of Erised - Adventures at Hogwarts

Mirror of Erised
Power Needed: 10 Transfiguration
Card Type: Item - Unique
Ability: You may use an Action to discard this card from play. If you do, count the number of cards in your hand and discard them. Then search your deck. You may take up to that number of cards from your deck and put them into your hand. Then shuffle your deck.
Card No: 19
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 3.30 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


If you love combo decks, then you'll want to find a way to shove 1 or 2 of these in your designs. It used to be that such decks had to have Charms so as to use Gringotts Vault Key to get the elements of your combo. Now this card will suffice instead, in many cases. With 10 lessons needed to get this out, it's clearly only going to be able to support a "heavier" combo. Of course, it can be used in non-combo decks too. Imagine the look on your opponent's face when you get a nice stack of fat creatures, or several Potion Class Disaster spells. I can also see this as a precursor to the Philosopher's Stone coming out. The thing I like least about this card is that you must discard your entire hand to use it, which is going to be a lot of virtual pain for you if your hand size is large. I don't see this card being played much, but I'm sure it can accentuate some specific deck designs quite well.

Rating: 2.5


This card is ok...but, I would prefer Colour Changing Ink over it any time. The fact that it costs 10 lessons is only get 1 use out of it, also. And, you have to discard the cards from your hand. Colour Changing Ink allows you to put the cards on the bottom of the deck in any order and draw that many, and this lets you choose. But, I just don't think its worth it...

Rating: 2


This card is combo heaven. I don't care if you are looking for the Philosopher's Stone and lesson cards, or looking for a few 3-Month Matches and Catch the Snitches. It doesn't really matter what you are looking for. Once you get to 10 power and play this card, your opponent will be sending up red sparks for sure. This will mean one of 2 things for them. They are about to die or you will be healing up to start this game all over again, while they remain where they are. If you are planning on a full assault, this might be a good deck to have a galleon or 2 ready standing by. You could dream up just about anything with 5 actions and a set of hand picked cards. Have fun with this one!

Rating: 4.5


This is just the ultimate combo for philosophers stone or healing decks. You put this card in your deck, you heal a bunch of powerful spells, anything you want, you got 5-7 cards in your hand, you discard them, and you go hunting for the exact cards you need. Now you're going to take that much damage in essence, but just think its like a gringotts vault key for an infinite number of cards, get all the cards you need for a combo, get anything you want! The possibilites are endless, discard this card, play a sickle or galleon, and then uh-oh, not only is your hand stacked and primed, you're going to be getting extra actions next turn, I smell trouble for your opponent.

Rating: 3.5


If you're running a combo deck, this is the card for you. It is like a mega amplified Vault Key. You can get all the cards needed to setup the combo with this one card. The bad side is the 10T makes it not likly for early game play, and how ever many cards you get out of your deck is how much smaller your deck will be. Make sure when you use this that what you need is actually "in" your deck. If you're not running a combo deck, this card probably isn't for you. (But combos are nice, so try them out!)

Rating: 4

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