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Pojo's Harry Potter Card of the Day

Muddy Practice - Adventures at Hogwarts

Muddy Practice
Power Needed: 1 Quidditch
Card Type: Match
Ability: Either player may use an Action to discard a card from his or her hand.
To Win: Discard 5 cards from your hand in this way.
Prize: The winner does 10 damage to his or her opponent.
Card No: 43
Rarity: Uncommon
Set: Adventures at Hogwarts
Average Rating: 4.25 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This match is inherently different from the others that were reviewed this week. This match is difficult to win. The reward of 10 damage is nice, but not nearly worth losing five actions and five cards. Why would anyone bother to try to win it? Well, maybe if you put out a bunch of Bludgers, and then started to zap them with Power Plays, all the while gaining an additional action every turn, because your starter is Angelina Johnson. That might convince them to do something about this card. Naturally, once they've discarded four cards with actions to make this go away is when you will want to step in and play Catch the Snitch to make them take the damage instead of you. And guess what? You still have one more action to play that other Muddy Practice that's been sitting in your hand. Snicker.

Rating: 5


This is a very nice match. I've seen many decks built around this, Bludger and Angelina Johnson. Discarding 5 cards from hand isn't that great, but with Bludger out, it makes it worth it. Also, the 10 damage is also nice, and by the time that happens, Bludger should have done some heavy damage already! :o

Rating: 4


This is a strategy card. A card to build your whole deck around. This is a match that can stay in play for a long time, it can help your bludgers keep on hitting, and if you're opponent gets close to solving you could always play a snitch to make sure they don't get those 10 damage points. This card can easily have a deck built around it. Finding the right starter is the tricky bit.

Rating: 3.5


It's fun to play in the mud. This is one of the few Matches that doesn't depend on damage to be solved, which is good, because damage usually comes pretty easily, and discarding 5 cards and losing 5 actions should take a while. Other than the obvious combos with Angelina and Bludger, you could play this with Letters From No One to prevent your opponent from being able to use actions towards solving the match, which makes it last even longer than usual. In the mean time, he'll be drawing cards, depleting his deck, and then when he solves it, he'll lose 5 cards from his hand, so he might end up with not enough cards to start solving the match again quickly. The key is with this card though, trying to stall them out as long as possible while using stuff that benefits from having a Match in play, like Bludger or Power Play. Also be sure that you solve it somehow (preferably CtS) before your opponent get's close to, because 10 damage is pretty wicked.

Rating: 4.5

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