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Pojo's Harry Potter Card of the Day

Copper Cauldron - Chamber of Secrets

Copper Cauldron
Power Needed: 3 Potions
Card Type: Item - Cauldron
Requirement: To play this card, return 1 of your Potion Lessons from play to your hand.
Provides: 2 Potions
Card No: 98
Rarity: Common
Set: Chamber of Secrets
Average Rating: 2.62 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


As the cost of the cauldrons come down, their play value goes up. At only three lessons to play, the Copper Cauldron can start speeding up your learning development right away. Since the Copper only bounces the lesson instead of discarding it, you aren't punished much if your opponent zaps your cauldron once it's played. If your deck sports Hermione, the bounced lesson can often be played with another to result in a four lesson gain in one turn, from 3 to 7. For developmental purposes, blue wands and yellow brooms tend to be better. But within green, this is about as good as it gets.

Rating: 3.5


This is an easy card to get out, and is very good. After turn 2, you could be at 5 lessons, if you replay the lesson you returned to hand. Pewter Cauldron is better, but with this card, you at least get the Lesson back.

Rating: 2.5


Similar to a bad Borrowed Wand the draw back makes it bad but not unplayable. Still if you can't find a way to use Charms it is your best early lesson accelerator and unlike Borrowed Wand you can have more than one of these in play! Which is pretty cool and makes good if you need power fast and not lessons.

Rating: 3.7


The mini version of gold cauldron. 3 lessons needed to play this baby and it provides 2 power provided you return one potions lesson. So in other words you can have 5 lessons 'cause the one lesson can be played again in the next round. That is an instant 5 lessons in 2 turns if you can pull it off succesfully. Hint Draco Malfoy item decks. But as I said, playing your lessons / items early can earn a lost notes or 2, maybe even a picking on neville. The list goes on. But still early lessons as I said before may even mean early wins.

Rating: 2


This card isn't that bad. It's not that good either. In one turn you can go from 3 to 5, if you play the lesson returned to your hand. It's good that the lesson is returned to your hand, but if you don't intend to play it, this card is like a single lesson. If you do intend to play the lesson, it's like playing two lessons for two actions. This card is alot like a lesson, except it's an item. You can use this with Draco Malfoy, Slytherin and it can't get discarded by a card like Evanesce. This card isn't that bad but it's not all that good either.

Rating: 2


This thing just screams Draco, Sly! The lesson comes back to your hand, so with your extra action you can lay that back down. That's 3 Power for essentially one action which is just as good as a Dragon Heart Wand. Otherwise, this thing only advances you one lesson. Might as well put in another lesson instead of this Cauldron because otherwise you are losing out on actions.

Rating: 2

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