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Pojo's Harry Potter Card of the Day

Overdue Homework - Chamber of Secrets

Overdue Homework
Power Needed: 2 Charms
Card Type: Spell
Effect: Look at your opponent's hand. Count the number of Lesson cards there. Do that much damage to your opponent.
Card No: 120
Rarity: Common
Set: Chamber of Secrets
Average Rating: 2.32 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Once a deck gets up to the right lesson level to operate fully, any drawn lessons are usually just kept in hand. Instead of wasting time playing them, most people will opt to use one of their precious actions to draw another card. So, in the late stages of the game, you can often catch somebody with several lessons in hand. So what? Late in the game, I want to be dealing a lot more than 3 or 4 damage. In the early game, this card will be even less effective, as most people play out lessons on their first turn, and you will rarely be able to cast this before your second turn. Apparently, I seem to resent homework, as my ratings for the week have averaged a paltry 1.5.

Rating: 1


In Dobbys Help decks, this card is awesome. You can get the final blow in, and it can be huge. If played properly, it should be able to do around 17-20 damage! But, in other decks, it's usually only good for 2-4 damage...

Rating: 3


Not very good at all it is way to conditional and it can’t target creatures and it doesn’t allow you to draw a card. Best situation you hit them for three damage on you 1st turn but wait you can do that with magical mishap.

Rating: 1


This is one major card which is very interesting. If your opponent is loaded with lessons in the first few turns since this card is easy and fast to play then w00t! It only costs 2 charms what a bargain. But then the damage only applies to how many lesson cards your opponent has in his or her hand which is one drawback. But look on the positive side. Even though your opponent has little or no lesson cards in his / her hand you can still check the cards out to prepare for a counter attack. Now that sounds attractive. So this earns a

Rating: 2.4


In most circumstances, this card won't be doing tons of damage, unless you've got a plan. But when you think about it, most Charms spells in the 2 power range that do damage average out at 2 damage anyways, so if you can do two or more damage with this card, then it's doing great! While it is true that when most people have lessons in their hand, they usually play them as soon as they can.

So you've got to think, "How can I get enough lessons into my opponent's hand such that he couldn't easily get rid of them before I can do major damage?" Well that's obviously a solution for later game, and since we're already in the Charms zone, Dobby's Help is ideal for making your opponent draw mass amounts of cards. 10 power is pretty far off though, but if you use power boosters like wands or Wand Shop, it makes it an easier goal to obtain. And usually where you see Dobby's Help, VTJ is not far behind. Both of these causes your opponent to have an unbelievably crazy amount of cards in their hand. Aardvark pointed out yesterday that most decks run lessons in the 20s range, so after a such a fatal DH + VTJ combo, Overdue Homework is just the kind of thing that kills people.
[Proven here: turning your homework in on time is a GOOD thing. ;') ]

Rating: 3.5


This could be brutal after a Dobby's Help or in any deck that makes your opponent draw a lot. However, more than likely there are better options for Charms damage. As usual, my favs are Bewitched Snowballs and Stream of Flames. Mostly because these are the better critter killers. But i think this could be very effective in the stall decks. I haven't played around with it too much but i might start!

Rating: 3



The last card of the week. Have you noticed that all these cards have something to do with lessons? This card is ok if you have bounce cards, like Dobby's Dissappearence and Scribblifors. You get as many lessons in your opponents hand and then spring this card. If you don't have those cards, you might want to try out Revealer, to make sure your opponent has enough lessons. If you have Snape AND McGonagall in this deck and no lessons, you might want this card. It only costs two lessons and can usually do 1-3 damage. This card is good when comboed with Dobby's Help/VTJ. I wouldn't know that well becuase I've never used it.

Rating: 3.1 (Guest Reviewer's ratings are not added into the average.)

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