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Pojo's Harry Potter Card of the Day

Research - Quidditch Cup

Power Needed: 5 Transfiguration
Card Type: Spell
Effect: To play this card, discard 1 of your Lessons from play. Search your deck. You may put up to 2 Lesson cards from your deck into play. Then shuffle your deck.
Card No: 67
Rarity: Common
Set: Quidditch Cup
Average Rating: 1.83 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This card is a lot like History of Magic Homework, reviewed here two days ago. It costs two more lessons to play and virtually damages you twice as much. However, you do get to put two lessons into play, instead of just one. The bad news is that you have to discard one of your lessons in play, so the net gain in numbers of lessons is still just one. While the concept of a splash color can be a good one in the right deck, having two splash colors is just asking for trouble. Too much of a good thing is a very bad thing. Avoid this, unless you have great affinity for losing card games.

Rating: 1.5


...This card is useless. If you replace it with a lesson, you're getting the same thing, and you don't deplete your deck while at it. Once again, only Hermione decks would really need it, anywhere else it's useless.

Rating: 2


This card isn’t bad it can find you two lessons of a different lesson type that you might need and the only real gripe I have with this card is that it is way to slow at five power for what it does which is get you more lessons out faster. It would be better costed at 2 or 3 power but you can’t have everything.

Rating: 1.2


Now this card is fairly unfair. I mean it has all the perks of a good card except you have to discard a lesson to make it work. Unless you have hagrid's house or potions dungeon than I think this card is not very useful. So what does this build up to? Something not very useful :P . I never believe in sacrificing a lesson for a lesson or 2 cause I think its bloody useless. (Pardon my language). So what do I think of it? Well because of the location combos and other cards which put lessons back to the hand I would say...

Rating: 2


Somehow, I think this card is a little better than the one from Monday. In multi-colored decks, a diversity of lessons might be needed, and this is a good way to look for what you really "need." You could sac one of the lessons you've got a surplus of, and get two other lessons that you could use better. It effectively puts an extra lesson in play, but since it lets you choose TWO to put in play, you could very well get different colors going instantanously. If there's ever a card that has an effect that gets better as your lesson diversity increases, this could see some good hype. Only time can tell...

Rating: 2.3


I think i am probably the only person who has ever played with this card. I like it in those decks that play three or four different lesson types. Make sure if you do this though that you start out with McGonagall. Otherwise, you might be short the Trans that you need to play it. Basically you are putting one lesson your deck into play. At least it only gives you one more power. But i use this card in a Potion Destruction deck with Potions Dungeon and it works great! Bring a Potion lesson back to your hand and get two more into play. Then cast your big hitters and stuff. Of course this works well with Homework, but i don't know if i would stretch it quite that much. It's fairly versatile, but the specific decks that call for it are few.

Rating: 2



This card is like History of Magic Homework, but way worse. You lose a lesson and gain two, giving you a profit of one. That's exactly like HoMH, but for two MORE power. That stinks, needing two more power for it. The only reason I see you using this card is if you have too many of one type of lesson, and not enough of another. Say I had 6 potions and 1 creatures. I'd use this card to get 2 creature lessons and dump a potions. Now I can play my Norwegion Ridgeback.

Rating: 1.3 (Guest Reviewer's ratings are not added into the average.)

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