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                      Pojo's Harry Potter Card of the Day
  
          Unusual Pets - Base Set 
        
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                      | Unusual Pets |  
                      | Card Type: 
                        Adventure |  
                      | Requirement:
                        Play this card only if your opponent has any Creatures in play. |  
                      | Effect:
                        Before each of your turns, your opponent takes 4 damage. |  
                      | To Solve:
                        Your opponent chooses 2 of his or her Creatures in play and discards them. |  
                      | Opponent's Reward:
                        Your opponent may draw a card. |  
                      | Card No: 
                        70 |  
                      | Rarity: 
                        Uncommon |  
                      | Set: 
                        Base Set |  
                      
                      | Average Rating: 2.17 
                        (based on 7 reviews) |  |  
                | Ratings are based on a 1 to 5 scale 1 being the worst.  3 ... average.
 5 is the highest rating.
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            |  Aardvark
 | Four damage is a lot for one card to give out. If your opponent's deck is built
around a few very large creatures, then you can drop this down the first time
he plays a creature, and then keep snuffing his dudes so he can't ever get to
solve it. If your opponent has small creatures, it shouldn't be hard for them to
find two to sacrifice themselves for the cause. But then, that's two less creatures
that you have to worry about. So what's the bad news? Well, even if they do
have small creatures, they get the reward of a draw which evens out the total
number of actions between you. Perhaps they will draw into a Halloween
Feast, and recover quickly? But far worse a concern is if your opponent is
not even playing creatures at all. In that case, this is a dead card in your hand.
In the early days, everyone had some creatures in their decks. That's just not
a guaranteed thing anymore. 
              Rating: 2 |   
            |  Crusader
 | This card, in base set, was good. Nowadays, McGonagall kills it. ;/ Also, 
your opponent HAS to have creatures, and not a lot of people run creatures 
nowadays. Also, your opponents creatures probably will be doing more than 4 
damage a turn. =/ But, if your opponent does solve, -2 creatures is always 
good, so that's the only good part about this card. 
              Rating: 2 |   
            |  Enraged
 | One of the few great punisher cards if they decide to play creature cards 
four damage or sacrafice your creatures.  On the other hand they have to 
play creatures still it is one of the better cards that only have one target. 
              Rating: 2 |   
            |  FEND
 | The 'ol school adventure. I still remember when Snuffles, Crusader and 
Madeye played this card on me everyday when it was just the 'ol base set. 
It's an annoying card when you're playing CoMC and you would have to 
sacrifice your Creatures to avoid the 4 damage which is kinda hefty on you. 
But with McGonnagal out there with almost every CoMC deck, you would have to 
waste double turns and add to the fact that they need creatures in play 
before you could execute this move. But I do say its a good addition to an 
Adventure deck or adventure/character deck although there is sticking up for 
neville also combo with The Weasley Twins to have 2 extra damage. So bottom 
line should we or should we not? I would reccomend no with the current game 
situation where small creatures can be sacrificed to solve this adventure 
combo with Halloween feast, good adventure card wasted. 
Pros: Pressure your opponents to solve the adventure, Hi damage per turn ratio. 
Cons: Easy to solve the adventure, Anti adventure cards like Dobby's 
Disappearance / diffindo etc to get rid of the card.
               
              Rating: 1.4 |   
            |  Lockhart
 | The nice thing about this card is that it does damage every turn, the bad thing 
is you don't get to choose which creatures your opponent discards.  Thats why 
playing this card when your opponent only has one creature in play is a tough 
break.  Add in some of your creatures and they are going to be cringing to solve 
this as soon as possible in which case you have some nice creature defense.  All 
in all there aren't too many weaknesses to this card, except that it costs two actions 
to play, but other then that, it usually works well for the person playing it. 
              Rating: 3.7 |   
            |  profpoke
 | Oh, the days of Base only... those were quite fun. :) I definatly remember this 
guy seeing alot of play especially since it was only an uncommon, but ever since 
QC McGonagall pretty much scares off all past, present, and future Adventures. ;x 
The cool thing to do was play it when they only had one creature in play, cause they'd 
have to play another and discard both to be able to solve. Or after you play it, kill 
off their only creature and have a greater chance of causing major pain. ;x The riskay 
part about it is against non-creature decks it is just dead weight. =o 
              Rating: 2 |   
            |  Snuffles
 | OK, here is how you play well with this card.  Play it and get rid of all 
yer opponent's critters!  Or just leave one.  I recommend Action getting 
cards in sequence with this thing such as Sickle or Platform 9 & 3/4. Not 
that your opponent is all that likely to solve, mind.  4 damage vs. 2 
critters.  That is pretty much what they are looking at.  If they are 
playing the bigger critters, they will keep them around and take the 4. If 
they are playing smaller type ones, they will be apt to solve.  Of course, 
you could always do Sticking up for Neville and let them debate over damage 
vs. hand.  This thing works fairly well against critter decks, but I prefer 
In the Stands and Riding the Centaur as the creature play gets more limited. 
              Rating: 2.1 |  |