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Pojo's Harry Potter Card of the Day

Through the Floo - Chamber of Secrets

Through the Floo
Card Type: Adventure
Effect: Before each of your opponent's turns, he or she draws 3 cards and then chooses 3 cards in his or her hand and discards them.
To Solve: Your opponent chooses 1 of his or her Locations in play or 4 of his or her Lessons in play and discards them.
Opponent's Reward: You take 3 damage.
Card No: 85
Rarity: Uncommon
Set: Chamber of Secrets
Average Rating: 2.53 (based on 4 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Nobody is going to want to discard four lessons in play to get rid of this, especially if the reward is a measly three damage. To force some hard choices, you should add locations to your deck to clear out opposing locations. The negative side of this adventure's effect, from your perspective, is that if your opponent has a large hand, they'll be improving their hand quality as they draw three and discard their least useful three cards. You can alleivate that by including cards to force discards from their hand. Like Purple Firecrackers, for example. Once the conditions are set up right, this adventure will will effectively deliver three non-preventable damage per turn for our three action investment. That's not so bad that I'm thinking about sending this card through the floo, but when you consider the other powerful types of adventures that exist in the game, you shouldn't be suprised to find out that this doesn't make my "A" team.

Rating: 2


This card has the same effect as Candy Cart but offers a solution that is different. Not really harder or easier just different. You do three damage a turn in a way. They get to choose which cards they discard so they are going through their deck and saving their best cards which is bad. On the other hand if they have no cards in their hand you are doing three damage. I don’t like this card because it can give your opponents the cards they need to make up for the effect.

Rating: 2


Lockhart's Birthday - No Review =)

Rating: n/a


This is kinda nice... You can make your opponent waste an action to play a location to sacrifice to your Adventure if you can make sure he dont have one in play before you play this. Theres a garenteed 3 card loss on his side, and even if he does solve it his first turn, you take 3 damage, so you break even. And if your opponent doesn't play locations, he'll have to pay 4 times as much in valueable lessons! Not too shabby. =)

Rating: 3


Much like Candy Cart, playing this adventure might actually help your opponent. It all depends on what type of deck they are playing. The fact that you don't have to wait till you have 3 lessons out does not necessarily help as i would suggest waiting to see what kind of deck your opponent is playing before landing this card on them. Of course if they have no cards in their hand before their turn, this is a heck of an adventure... But in the scale of things that is still only 3 damage and they still get to draw for their turn. I still think these adventures combo great with Snuffling Potion as you hurt their hand And they take 3 damage plus they don't draw for their turn. The solve here appears a little easier on most decks than Candy Cart, but those 4 lessons could really hurt if they aren't playing locations. And if their deck relies on locations.... Ouchy to solve anywho... uhm... Mostly i would be careful what decks you play this against, but could prove useful in a fast damage/hand denial deck.

Rating: 3.1

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