Pojo's Harry Potter Card of the Day
Troll in the Bathroom - Base
Troll in the Bathroom
Before each of your turns, your opponent takes 2 damage.
Your opponent chooses 7 cards in his or her hand and
You take 4 damage.
Average Rating: 3.13
(based on 6 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|This is, pure and simple, a damage
dealing card. Is it worth playing on that basis alone? I usually
avoid playing with cards that only provide 1 damage per turn, if
they have no other special ability. Such cards don't do their job
fast enough. Given that this deals twice as much damage as that,
you'd think it passes my personal criteria for damage dealing. But
being an adventure, this card takes two actions to play from hand,
versus just one for a creature. So this card is comparable in a
rough way to playing two small creatures in a turn. In that light,
this doesn't seem so impressive, does it? When you add in that this
card will bite you back for four damage if your opponent has seven
cards in their hand they don't want, it starts to look pretty unsavory.
In most cases where you would consider using this card, Sticking
Up for Neville is often better. I love the picture on it, though.
|I love this card. 2 damage a turn?
Sweet! Your opponent probably won't think its worth it, to solve
this card. They'll want to keep the 7 cards for the price of 2 damage
a turn...and, if they have no Trans/McGonagall, after 5 turns, thats
10 damage! Not to bad, eh? Also, they'll probably solve it AFTER
you've done 4 damage, so thats a bonus, too. :D
|Personally I don't like this card.
If I'm playing an adventures I really don't want to doing two measly
damage a turn. I want to protect myself from creatures or from spells.
Besides that it has the chance for staying out a few turns because
no one really wants to discard seven cards from their hand. The
reward is ok dealing four damage is really not that big of a deal
or that much of an incentive to solve it. All that said if you opponent
leaves it out for a few turns it does add up, but that still doesn't
make me wanna play it.
|This card is kinda one of those cards
where its like eh? You know it could
be good, it could be bad, i'm just indifferent to it. Its not like
where I got to put it into a deck, but its also annoying enough
if its put
down that it could cause me some headaches. So say this card is
in the face, and your opponent has a Comet 260 out. That my friend
is now a
3 card swing each turn. Granted you might say thats only 2 damage
deal with that, but your opponent blocks one of yours and then comes
some damage of his own. After 5 turns, he now has a 15 card advantage.
Whoa, the game just might be over if all he did was hang w/ you
spell or creature for creature. Something to think about.
|This is one of my favorite adventures
period. It is hardly ever used and it just pecks away at your opponent
little by little. It hardly ever gets solved and in 5 turns it has
hit 1/6 of their deck. It is a quiet but deadly weapon. I think
it has always been drastically under-rated and should be considered
in any deck that has room for an offensive adventure. This adventure
has been in many of my decks that have won both tourneys and got
me the top spot of the online league. It is for real and you should
believe in it's silent power!
|Oh yes, this card certainly brings
back memories. One of my favorite adventures from the old days,
this card seems to get overlooked alot. Why? Because it only does
2 damage each turn. Most people look at this and go.... Boa Constrictor?
But keep in mind, you can kill a Boa with a Rope Bind. Troll in
the Bathroom is a little harder to get rid of. 7 cards from your
hand to get rid of this adventure which is only doing 2 damage a
turn. This is one of those adventures that people don't like to
solve. The only problem being that McGonagall is still out and about.
But for the purposes of this coming week i'm going to pretend she
doesn't exist. This adventure augments potions decks and small creature
decks very well. It gives you that slight edge in damage that usually
ends up winning you the game. There are a lot of more functional
adventures, but if you are just looking for a little extra damage,
i like this card a lot more than Sticking up for Neville as if your
opponent has only 2 cards in his or her hand, it solves it, whereas
you need 7 for Troll.
|The trouble here is the four-damage
reward. Avoid playing this card vs. a Charms Deck, because of Logic
Puzzle. If you do play it, plan on taking measures to deplete your
opponent's hand so he or she can't reach seven. If that's not part
of your game plan in the first place, you may not want to take a
chance on this card.
Rating: 2 (Guest Reviewer's ratings are not added into the average.)