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Pojo's Harry Potter Card of the Day

Troll in the Bathroom - Base

Troll in the Bathroom
Card Type: Adventure
Effect: Before each of your turns, your opponent takes 2 damage.
To Solve: Your opponent chooses 7 cards in his or her hand and discards them.
Opponent's Reward: You take 4 damage.
Card No: 19
Rarity: Foil
Set: Base
Average Rating: 3.13 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This is, pure and simple, a damage dealing card. Is it worth playing on that basis alone? I usually avoid playing with cards that only provide 1 damage per turn, if they have no other special ability. Such cards don't do their job fast enough. Given that this deals twice as much damage as that, you'd think it passes my personal criteria for damage dealing. But being an adventure, this card takes two actions to play from hand, versus just one for a creature. So this card is comparable in a rough way to playing two small creatures in a turn. In that light, this doesn't seem so impressive, does it? When you add in that this card will bite you back for four damage if your opponent has seven cards in their hand they don't want, it starts to look pretty unsavory. In most cases where you would consider using this card, Sticking Up for Neville is often better. I love the picture on it, though.

Rating: 2


I love this card. 2 damage a turn? Sweet! Your opponent probably won't think its worth it, to solve this card. They'll want to keep the 7 cards for the price of 2 damage a turn...and, if they have no Trans/McGonagall, after 5 turns, thats 10 damage! Not to bad, eh? Also, they'll probably solve it AFTER you've done 4 damage, so thats a bonus, too. :D

Rating: 4


Personally I don't like this card. If I'm playing an adventures I really don't want to doing two measly damage a turn. I want to protect myself from creatures or from spells. Besides that it has the chance for staying out a few turns because no one really wants to discard seven cards from their hand. The reward is ok dealing four damage is really not that big of a deal or that much of an incentive to solve it. All that said if you opponent leaves it out for a few turns it does add up, but that still doesn't make me wanna play it.

Rating: 1.5


This card is kinda one of those cards where its like eh? You know it could
be good, it could be bad, i'm just indifferent to it. Its not like awesome
where I got to put it into a deck, but its also annoying enough if its put
down that it could cause me some headaches. So say this card is looking you
in the face, and your opponent has a Comet 260 out. That my friend is now a
3 card swing each turn. Granted you might say thats only 2 damage I can
deal with that, but your opponent blocks one of yours and then comes back w/
some damage of his own. After 5 turns, he now has a 15 card advantage.
Whoa, the game just might be over if all he did was hang w/ you spell for
spell or creature for creature. Something to think about.

Rating: 3


This is one of my favorite adventures period. It is hardly ever used and it just pecks away at your opponent little by little. It hardly ever gets solved and in 5 turns it has hit 1/6 of their deck. It is a quiet but deadly weapon. I think it has always been drastically under-rated and should be considered in any deck that has room for an offensive adventure. This adventure has been in many of my decks that have won both tourneys and got me the top spot of the online league. It is for real and you should believe in it's silent power!

Rating: 5


Oh yes, this card certainly brings back memories. One of my favorite adventures from the old days, this card seems to get overlooked alot. Why? Because it only does 2 damage each turn. Most people look at this and go.... Boa Constrictor? But keep in mind, you can kill a Boa with a Rope Bind. Troll in the Bathroom is a little harder to get rid of. 7 cards from your hand to get rid of this adventure which is only doing 2 damage a turn. This is one of those adventures that people don't like to solve. The only problem being that McGonagall is still out and about. But for the purposes of this coming week i'm going to pretend she doesn't exist. This adventure augments potions decks and small creature decks very well. It gives you that slight edge in damage that usually ends up winning you the game. There are a lot of more functional adventures, but if you are just looking for a little extra damage, i like this card a lot more than Sticking up for Neville as if your opponent has only 2 cards in his or her hand, it solves it, whereas you need 7 for Troll.

Rating: 3.3



The trouble here is the four-damage reward. Avoid playing this card vs. a Charms Deck, because of Logic Puzzle. If you do play it, plan on taking measures to deplete your opponent's hand so he or she can't reach seven. If that's not part of your game plan in the first place, you may not want to take a chance on this card.

Rating: 2 (Guest Reviewer's ratings are not added into the average.)

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