Pojo's Harry Potter Card of the Day
Diagon Alley - Base
Your opponent can't use Actions to draw cards.
Your opponent skips a total of 7 Actions. (Those Actions
don't need to be one right after the other.)
Your opponent may draw any number of cards.
Average Rating: 3.03
(based on 6 reviews)
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|I read the card reviews of the other
reviewers at the same time as all (both?) of our adoring fans. So
I have no special advance warning about what was said. Despite that
fact, I'm quite comfortable stating that I expect every such reviewer
will mention the combo this card has with Draco's Trick and Spiral
Dive. Why? Because outside of that combo, this card is rather lame.
With cards like The Famous Harry Potter, Photo Album, Peeves, and
Loop the Loops, it's easy to gain cards without resorting to using
actions to draw them. In fact, it's usually a good idea to avoid
using this most precious of resources for such a purpose. But just
in case your opponent needs to do that (perhaps because you've played
a couple of Purple Firecrackers), this card ought to change their
mind. The potentially big card draw for solving is not a great reward
for sitting idle for three and a half turns. So decks that do not
contain any means for discarding adventures might incur indigestion
upon seeing this card. If you are the type of person who likes playing
with bad combos, you could try using this card with Gringotts. But
the real story of this card is that combo I mentioned above. This
is crucial there. But in a general playability sense, it's only
|This is a cool adventure in Stall
cards...:O Slow down there recovery, and it gives you time to reload.
Also, the 7 actions aren't an easy task. Put this with Fred and
George, and after they've gave 6 actions to DA, you can plop down
another one...:O Also, combine this with Draco's Trick and Spiral
Dive and you have an instant killer. :D The best part is, this card
will fit in any deck you want it to. The only problem is, McGonagall,
Picking on Neville and Scribblifors own it. So, not that bad of
a card, but not to good of a card either.
|This card is annoying to seriously
destructive. In a hand denial deck if you lay an Diagon Alley down
then nuke their hand with something like a Purple Firecrackers or
a Out of Control they would only get one card a turn which they
might or might not be able to lay anything good for three or four
turns which could in part give you a sizable advantage. The other
combo which can be game ending is using Draco's Trick to solve then
draw all but one card of you deck and then using Spiral Dive to
do massive amounts of damage to your opponent. All and all if you
combo this card it can be quite good but on it's own play something
|This card is part of a mythical trio.
A trio that makes up the infamous Spiral Dive Decks. Now the Sprial
Dive Deck works well when it is executed but it isn't always effective.
So how does this card stand on its own merit? Well its annoying
just like Pep Talk is annoying. Most people don't realize how frustrating
it is when you don't have any cards you want to play and want to
use your first action to draw and now you can't? It can really inhibit
your hand development. And the worst thing about this card is that
you have to skip 7 actions to get that priviledge back. Seven Lessons?
Are you kidding me thats 3 1/2 turns. That can be the end all be
all of the game. This card will work extremely well with in a variety
of situations including hand denial and Draco Malfoy lesson discarding
decks. I think one could easily look to this card and see it has
potential for many things besides Spriral Dive Decks.
|Once upon a time this card was dreadful
to see coming. However, in today's game, there are enough alternatives
to either solve or get around this adventure that it has lost its
flavor. True, there is the infamous Draco Trick-Spiral Dive combo,
but it has to come off clean and fast to be worth even playing.
I would like to think that it is not used enough that it would surprise
many opponents. This is a great adventure for an Fred and George
Deck because solving it takes so long if they can't kill it normally,
that you will have plenty of time for replacing it with another
one. If you are playing a speed deck and can get this out early
and keep their deck at bay, it will pay off. Otherwise, I think
you might find something else worth while.
|This used to be one of my favorite
adventures before that mean old McGonagall started ruining all of
my fun. I like this card for two main reasons.
A. Obliviate is my favorite card. Don't ask me why, maybe its just
the picture, maybe its just the shere power of it, but I just love
Obliviate. And there is nothing meaner to do than Obliviating your
opponent after they have just solved your Diagon Alley.
B. Your opponent has to spend 7, count em 7 actions to solve. That
is the equivalent of 3 and a half turns just so they can draw cards.
And if they don't draw anything they can use, they simply have to
skip actions. Nowadays there are ways around this such as books
and the like, but these are less common than you would think. During
those 3 and a half turns, you should be damaging your opponent and
by the time they get to solve, they don't want to draw any cards.
Yes Sir, if your opponent is forced to solve this adventure and
you have some hand denial as back up, I would hate to be in their
|For the record, I think the DA/Draco's
Trick/Spiral Dive combo is a chintzy, unsophisticated way to win
a game. Yet, that's the only situation that you'll want to play
this card. The effect is extremely minimal. It's easy to circumvent,
via Photo Album, Delivery Owl, Penalty Shot, etc. It is tough to
solve manually, but given that, your opponent may opt to leave it
on the board, which prevents you from playing any other adventures.
Of course, now it's even easier to solve this card by skipping actions,
via money cards and Draco Malfoy Slytherin.
Rating: 1 (Guest Reviewer's ratings are not added into the average.)