The Great Hall
- Daily Prophet (News)
- Message Board
- O.W.L.'s (Polls)
- Apparate (Links)
- Owl Post (Contact Us)


Star Ledger Special


Muggle Studies
Video Games
- Message Board
- Game Boy Color
- Game Boy Advance
- P.C. Version

The Movies
- Interviews
- Movie Introduction
- The Cast
- Rumored Cast
- Release Dates
- DVD Spolier
- Movie Images


TCG Dueling Club

Weighing of the Wands
- Base Price Guide
- QC Price Guide
- DA Price Guide
- AH Price Guide
- CS Price Guide
- Promo Price Guide

Restricted Section
- Base Set List
- Base Set Spoiler
- Quidditch Cup List
- Quidditch Cup Spoiler
- Diagon Alley List
- Diagon Alley Spoiler
- Adv at Hogwarts List
- Adv at Hogwarts Spoiler
- Chamber of Secrets List
- Chamber of Secret Spoiler

Charms Class
- Rulings Collection
- TCG Rulebook
- Card Anatomy
- Walk-Thru Tutorial
- Featured Articles

Transfiguration Class
- Deck Garage
- Card of the Day
- Featured Writers
- Tips & Strategies
- Killer Deck Reports

Featured Writers
- In Play with Steve
- Alex's CotW
- Keen Sense of Obvious

Apprentice Stuff
- Online Chat
- Apprentice Help
- Apprentice Patch
- Apprentice League


Deck Garage
Active Mechs
- Snuffles
- MadEye
- Lockhart
- Crusader
Inactive Mechs
- profpoke
- ProfLupin
- Soslow


Library
- Characters
- Book Plot/Spoiler
- Book/Chapter Pics
- Fantastic Beasts
- Spell Books


Diagon Alley
- Book Shop
- Games Shop
- Music Shop
- Toy Shop


Dark Detectors
- Downloads


Pojo Portkeys
- Magic
- DBZ
- Pokemon
- Anime'
- Yu-Gi-Oh
- About Us

 

Pojo's Harry Potter Card of the Day

Diagon Alley - Base


Diagon Alley
Card Type: Adventure
Effect: Your opponent can't use Actions to draw cards.
To Solve: Your opponent skips a total of 7 Actions. (Those Actions don't need to be one right after the other.)
Opponent's Reward: Your opponent may draw any number of cards.
Card No: 48
Rarity: Uncommon
Set: Base
Average Rating: 3.03 (based on 6 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Aardvark

I read the card reviews of the other reviewers at the same time as all (both?) of our adoring fans. So I have no special advance warning about what was said. Despite that fact, I'm quite comfortable stating that I expect every such reviewer will mention the combo this card has with Draco's Trick and Spiral Dive. Why? Because outside of that combo, this card is rather lame. With cards like The Famous Harry Potter, Photo Album, Peeves, and Loop the Loops, it's easy to gain cards without resorting to using actions to draw them. In fact, it's usually a good idea to avoid using this most precious of resources for such a purpose. But just in case your opponent needs to do that (perhaps because you've played a couple of Purple Firecrackers), this card ought to change their mind. The potentially big card draw for solving is not a great reward for sitting idle for three and a half turns. So decks that do not contain any means for discarding adventures might incur indigestion upon seeing this card. If you are the type of person who likes playing with bad combos, you could try using this card with Gringotts. But the real story of this card is that combo I mentioned above. This is crucial there. But in a general playability sense, it's only worth a...

Rating: 2


Crusader

This is a cool adventure in Stall cards...:O Slow down there recovery, and it gives you time to reload. Also, the 7 actions aren't an easy task. Put this with Fred and George, and after they've gave 6 actions to DA, you can plop down another one...:O Also, combine this with Draco's Trick and Spiral Dive and you have an instant killer. :D The best part is, this card will fit in any deck you want it to. The only problem is, McGonagall, Picking on Neville and Scribblifors own it. So, not that bad of a card, but not to good of a card either.

Rating: 3.5


Enraged

This card is annoying to seriously destructive. In a hand denial deck if you lay an Diagon Alley down then nuke their hand with something like a Purple Firecrackers or a Out of Control they would only get one card a turn which they might or might not be able to lay anything good for three or four turns which could in part give you a sizable advantage. The other combo which can be game ending is using Draco's Trick to solve then draw all but one card of you deck and then using Spiral Dive to do massive amounts of damage to your opponent. All and all if you combo this card it can be quite good but on it's own play something else.

Rating: 2.7


Lockhart

This card is part of a mythical trio. A trio that makes up the infamous Spiral Dive Decks. Now the Sprial Dive Deck works well when it is executed but it isn't always effective. So how does this card stand on its own merit? Well its annoying just like Pep Talk is annoying. Most people don't realize how frustrating it is when you don't have any cards you want to play and want to use your first action to draw and now you can't? It can really inhibit your hand development. And the worst thing about this card is that you have to skip 7 actions to get that priviledge back. Seven Lessons? Are you kidding me thats 3 1/2 turns. That can be the end all be all of the game. This card will work extremely well with in a variety of situations including hand denial and Draco Malfoy lesson discarding decks. I think one could easily look to this card and see it has potential for many things besides Spriral Dive Decks.

Rating: 3.25


MadEye

Once upon a time this card was dreadful to see coming. However, in today's game, there are enough alternatives to either solve or get around this adventure that it has lost its flavor. True, there is the infamous Draco Trick-Spiral Dive combo, but it has to come off clean and fast to be worth even playing. I would like to think that it is not used enough that it would surprise many opponents. This is a great adventure for an Fred and George Deck because solving it takes so long if they can't kill it normally, that you will have plenty of time for replacing it with another one. If you are playing a speed deck and can get this out early and keep their deck at bay, it will pay off. Otherwise, I think you might find something else worth while.

Rating: 3


Snuffles

This used to be one of my favorite adventures before that mean old McGonagall started ruining all of my fun. I like this card for two main reasons.

A. Obliviate is my favorite card. Don't ask me why, maybe its just the picture, maybe its just the shere power of it, but I just love Obliviate. And there is nothing meaner to do than Obliviating your opponent after they have just solved your Diagon Alley.

B. Your opponent has to spend 7, count em 7 actions to solve. That is the equivalent of 3 and a half turns just so they can draw cards. And if they don't draw anything they can use, they simply have to skip actions. Nowadays there are ways around this such as books and the like, but these are less common than you would think. During those 3 and a half turns, you should be damaging your opponent and by the time they get to solve, they don't want to draw any cards.

Yes Sir, if your opponent is forced to solve this adventure and you have some hand denial as back up, I would hate to be in their shoes.

Rating: 3.7

Guest
Reviewer

HoneyDuke

For the record, I think the DA/Draco's Trick/Spiral Dive combo is a chintzy, unsophisticated way to win a game. Yet, that's the only situation that you'll want to play this card. The effect is extremely minimal. It's easy to circumvent, via Photo Album, Delivery Owl, Penalty Shot, etc. It is tough to solve manually, but given that, your opponent may opt to leave it on the board, which prevents you from playing any other adventures. Of course, now it's even easier to solve this card by skipping actions, via money cards and Draco Malfoy Slytherin.

Rating: 1 (Guest Reviewer's ratings are not added into the average.)

  Copyright 2001 - 2003 - Pojo.com - All Rights Reserved.

HARRY POTTER, characters, and names trademarks of Warner Bros. 
Pojo.com is in no way affiliated with Warner Brothers or Harry Potter. 
We wish we were, but we are just an Unofficial News Site.
;-)