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Pojo's Harry Potter Card of the Day

Galleon - Adventures at Hogwarts

Power Needed: 10 Charms
Card Type: Item - Money
Ability: You can play only 1 Money card each turn. Before your turn, if this card is in play, discard it and you get 3 more Actions this turn.
Card No: 10
Rarity: Rare/Foil
Set: Adventures at Hogwarts
Average Rating: 3.47 (based on 5 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Drawing and playing this card takes two actions, yet rewards you with three actions for only a one turn wait. If you're playing with Draco Slytherin at the helm, you're gaining a whopping two actions for each use. This card can bring a game to a fast conclusion, as 5 actions should be more than enough to play out all the elements of a combo in one turn. Heck, this card doesn't even need to be associated with a combo. Imagine how much spell damage you could inflict with 10 lessons out in a quidditch/charms deck! A Loop the Loops can get you the cards to smack your opponent with one turn of heavy burn that will leave them a crispy cinder. My problem with the Galleon is its very high lesson cost to play. Ten lessons means you will have to devote much of your deck to accelerate the learning in support of your heavy cards. And if you have cards that play at that lesson level, are you going to really need to send out 5 in one turn? Wouldn't two heavy hitting spells usually be enough? I feel this card is an excess of riches, and I almost universally trend towards using the cheaper and speedier Sickle instead. Nobody wants to stand around waiting to break a big bill, when they have cash in their pocket that they want to spend right now.

Rating: 3


This card is too expensive. Sickle is a MUCH better choice. You gain two actions for 10C, but for the actions you used trying to get that high, you may lose about 5 actions in the end. So, this card, in my opinion, is not that good. Only in Philosopher Stone decks. =/

Rating: 2


The biggest and baddest money card on the market. What I found is a knut costs 1C and you get 1 action, a sickle costs 7C and you get two actions, a Galleon costs 10C and you get 3 actions. Why the big jump from 1 to 2? They should have been more proportioned, but thats just me. Now the Galleon is nice, you get 3 more actions next turn, possible 4 if you use Draco Malfoy, 5 if you play a Self-Stirring Cauldron ;) But what are you going to do with all those actions, I'll tell you combo combo combo. Beat down your opponent to no end, and then play a Golden snitch. Thats not cool you say, well my friend I never said I was going to be nice. The Galleon can be a big hitter, but I think for 7C, a Sickle will be able to provide you with all the extra actions you might need.

Rating: 3.35


Everyone can use extra actions, but are you willing to risk it all in one item? Personally, I prefur smaller bills, like 5 20s instead of 1 100. ;') Works great with Wand Shop, as most people can reach 5 Charms easily.

Rating: 4


Five extra actions a turn!?!?!?!? Man!!!! who doesn't want that? Now the question is what do you do with those actions? If you get this many actions, you should be able to put your opponent away especially by the time you get up to ten. There are just so many possibilities you could pull off that i don't even want to think about them. Hannah Abbot would be a great character to have out at this point because you could get your killer cards for your killer turn. Over all I can't think of anything bad to say about this card. So I guess that means it gets the top rating heh.

Rating: 5



The =ONLY= time this card is going to work is in a Draco Malfoy, Slytherin deck. Even then, I don't suggest it, because it costs ten, and with Draco, that's really hard to get to before you opponent has the game won. Even though it may look good at the first glance, this card is kinda useless. Just a waste of space in your deck. ;)

Rating: 1.5 (Guest Reviewer's ratings are not added into the average.)

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