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Pojo's Harry Potter Card of the Day

Blocked Barrier - Chamber of Secrets

Blocked Barrier
Card Type: Adventure
Effect: Your opponent can't use Actions to play Location cards.
To Solve: Your opponent chooses 2 Location cards in his or her hand and discards them.
Opponent's Reward: Once during this turn, when your opponent uses an Action to play a Location card, he or she gets 2 more Actions this turn.
Card No: 58
Rarity: Uncommon
Set: Chamber of Secrets
Average Rating: 1.1 (based on 3 reviews) 
Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


This card is a huge waste of the paper and ink needed to print it. Adventures cost two actions to get out, and each player can only have one such card on the table at a time. Thus, you should only play adventures which have strong, game-altering effects. Preventing your opponent from playing locations just isn't enough. There are few deck designs which feature a location that is crucial to the deck's success. Even against those decks, this card won't help you if they played their location before you played this adventure. They could also circumvent this card by destroying it. If locations scare you, I would suggest that you use other cards to deal with them.

Rating: 1


Pssh who plays locations and unless you really need to keep your location in play this card is utterly pointless because they can still use removal to get rid of you location. Might be a nice little trick with uh... Draco’s Trick but other than that it is quite pointless.

Rating: 1


If anyone uses this card they must be crazy. As far as I know absolutely NOBODY has a location deck. There is one situation I can see you using this card. If you have a location and it's a key part of your deck and you don't want anyone playing another location to get rid of it, this card would stop that. Of course you couldn't play any other adventures, and there's other denial cards your opponent could use. But they couldn't play a location for the rest of the game.

Rating: 1.3




This is a good card to use if you want to stop your opponent from using Location cards, however if they don’t play locations you’re stuck with a useless adventure. But if they do play locations, the effect will be very difficult to solve, and after it is solved, they will most likely not be able to claim the reward. The problem is that decks that are most likely to play Locations (Charms) may also have some cards that destroy Adventures (Logic Puzzle or McGonagall). Then there is also the fact that one of your Locations can simply destroy your opponent’s so spending a whole turn doing so sounds silly.

Rating: 1.5 (Guest Reviewer's ratings are not added into the average.)

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