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Pojo's DBZ Card of the Day

image from dbzcardgame.com

Dragon Ball Everlasting
Lost Episodes Saga


Card Ratings


Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.10.05


Matthew Low
Dragon Ball« Everlasting - Dragon Ball GT Lost Episodes Saga Rare - 119 Non-Combat - Setup

Power: Shuffle a Dragon Ball in your removed from game pile into your Life Deck. Remove from the game after use. Limit 1 per deck.
Endurance: 1

Sigh. Dragon Ball decks don’t need this.

Ball decks have always been a major threat, with the one way to defeat one once and for all by removing a said ball. Now with this card out, you’ll need to remove two. At least against the decks that run this card.

It is said that if you are a Ball deck and get a Ball removed, you deserve to lose anyway. Thus, you won’t see this card in every deck, because many Ball decks don’t want to resort to something like this if something goes wrong. But on the other hand, it gives you a way out if something accidentally goes wrong.

You can also consider this in decks that just need the Ball’s powers, like Red Blazing.

Card with amazing power, but only select decks will consider it.

Expanded: 3.7 out of 5.0 (Ball decks…)
Focused: 3.3 out of 5.0 (Ball not as dominant but still a major force)
Sealed: RIGHT…
Richard Barbee Dragon Ball Everlasting - Dragon Ball GT Lost Episodes Saga
Dragon Ball. Everlasting
Non-Combat - Setup
Power: Shuffle a Dragon Ball in your removed from game pile into your Life Deck. Remove from the game after use. Limit 1 per deck.
Endurance: 1

Wow. This is a card ALL Dball decks have been waiting for. Now, if you get Huh??? or TFoE by your opponent before you can use COGD or Possitive Energy Drill, you can restore your Dball. This is a staple in all Dball decks, and should provide a lot of danger to the beatdown decks. Now, Dball decks have nothing to worry about. They have cards that keep you from removing their Dballs in play and now they get one to restore it. And, thanks to Fond Memories, you can do it twice. Throw in a vouge drill and you can choose your set. That means no Kami Fades, no Guru Fades, no BSD, etc. What's not to like?

Expanded: 5/5 (Rarely will I EVER give this rating, but this card deserves it)
Focused: 5/5 (It's not as needed here, but it's still a Dball staple)
Sealed: 1/5 (Meh, good luck finding a use)


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