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DBZ CCG Card of the Day


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Power of the Dragon
 

Lost Episodes

Reviewed 02.03.2005

Avg. Expanded Rating: 4.65
Avg. Focused Rating: 4.7

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
The Power of the Dragon - Dragon Ball GT Lost Episodes Saga, Dragon Ball Z
Cell Games Saga
Rare - #105
Combat - Event

Power: Play an Ally from your Life Deck or Discard Pile at 3 power stages
above 0. Shuffle all Dragon Balls in play that your opponent owns into his
or her Life Deck. Limit 1 per Deck.
Endurance: 0

Definitely one of the best tech cards in the game. I don't see very many
reasons not to run this card in at least the sensei deck. Dragon Ball decks
have always been a great threat, and the ability to reset them might stall
your opponent enough for you to pull off the kill. And if anything, you get
an ally as well.

Sure it does allow your opponent to reuse Dragon Balls, but it's not like
that's bad if your opponent is about to win. It's an amazing trump card when
things turn sour, and you'll be glad to have it against the many variations
of Ball out there.
Expanded: 4.9 out of 5.0 (if you're not main decking this, Sensei Deck it
unless you have a really good reason not to, like you're a speed ball deck
or something)
Focused: 5.0 out of 5.0 (basically ditto)
Sealed: 4.9 out of 5.0 (getting an ally isn't a bad thing)
 
Scott Guy The Power of the Dragon
Type: Combat Event

Power: Play an Ally from your Life Deck or Discard Pile at 3 power stages above 0. Shuffle all Dragon Balls in play that your opponent owns into his or her Life Deck. Limit 1 per Deck.

This card is a new sensei deck staple. Being able to shuffle all those balls back in gives you valuable time to set up and win the game. It has always been powerful in expanded and now even more in focused since speedball is so rampant. Ally decks could main deck this as well just for the ally search. In any case every deck should have this on hand, there is very little reason not to.

5/5 Focused
5/5 Expanded
 
meb9000 Power of the Dragon
Combat-Event
Play an Ally from your Life Deck or Discard Pile at
3 power stages above 0. Shuffle all Dragon Balls in play that your opponent owns into his or her Life Deck. Limit 1 per Deck.

Lost Eps Rare

Ah, reprints, they help out the Focused environment oh so much... This one has several uses that can be great in a bunch of decks. As with all other reprints, expanded has already had this card since back in the Cell Games Saga when this one was released. However, the environment has changed much since then, and with change comes new combos.

For Focused, this card is very much at home in any ally deck since it already acts like an Unexpected Arrival for you. Also, the Dball returning effect can either get rid of nasty continuous effects like Cracked 1 or 7 as well as setting a speedball deck back quite a bit. I have used this to great effect as a Sensei tech card as well, as you never know when u will need to buy yourself some time. I'm sure Matt lowe will tell you guys all about the ally uses of this card, so what I say is pretty much nill lol.

Expanded might as well be called Dball Country, so you know that there will be many decks that a well-timed Power of the Dragon will wreck. Also, a lot of gohan/goku/goten decks run chi chi lvl 1 as an ally, so this card can get her out and blocking faster. Ally decks in expanded have already made use of this card ever since it was made, so it isn't anything new.

Ratings

Focused-7/10: Works awesome in ally decks and can work against ball, but it isn't as prevalent as it is in Expanded.

Expanded-8.3/10: Obviously works great in ally decks, particurly ESB/USB that takes time to set up and thus would be hurt by speedball.

Use these tips well!
 
Super
Saiyan
Trunks

The Power of the Dragon- a very interesting cad, and one of he ones I might rate big. You get to play an Ally, and you get to put all of your opponuts Dragonballs back into his Life Deck? Thats pretty good. This card would go into any deck, (I think), and a very good crd when your opponut is about to get all 7 Dragonballs. In my case, this is a must-play card in every deck. The only thing I don't like about this card is that its limits one per deck. Well, onto the reviews.

 

Exp- 4.5/5

Foc- 4.5/5

Sea.- 4.5/5

(4.5... i needed to give it that since its only one per deck.)

 

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