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					Pojo's DBZ Card of the Day 
						
							|  image from dbzcardgame.com
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							Krillin's PredicamentShowdown
     
							Card RatingsAverage Score: 4.62
 
 
							
							Ratings are based on a 1 to 5 scale 1 
							being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 12.08.05
 |    
        
          |  Matthew Low
 | Krillin's Predicament - Dragon 
			Ball Z Re-Z Showdown Common - #20
 Support
 
 (Remove from the game after use.) 1: Your opponent may take up to 5 
			damage. For each damage he does not take, you may put a card from 
			your discards at the bottom of your life deck.
 
 If you're playing Krillin, there's almost no reason not to play 
			this. Why? For 1 stage, you either...
 a) deal 5 damage, which is EXTREMELY cost effective
 or
 b) regen ANY 5 cards, which is just good since regen is infrequent 
			as of now
 or
 c) a combination of both
 
 What's awesome is you can use Krillin as an ally and still use this 
			(though the ally costs 3 stages so you're better off using him as a 
			main).
 So let's just say... run this card if you have Krillin.
 
 4.7 out of 5.0
 
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          | tjmk | Krillin's Predicament Common - 20 - Showdown
 Support
 (Remove from the game after use.) 1: Your opponent may take up to 5 
			damage.
 For each damage he does not take, you may put a card from your 
			discards at the bottom of your life deck.
 
 The second of our three-support week. Krillin's Predicament is a 
			nice card, either way it is going to swing the game by 4 cards, 
			that's not exactly a large number but it surely isn't a small one 
			either. The math behind that is elementary, you are losing a card by 
			playing this, but then your opponent could lose up to 5 cards 
			(5-1=4) or you could gain up to 5 cards (5-1=4
 again) or some combination of the two. (your opponent loses three 
			and you get to gain 2 2+3-1=4) There is the matter of the one power 
			stage, and you do lose this card permanently, but those aren't great 
			loses for this kind of an effect. In addition, your opponent does 
			not have to lose cards for the damage (though that is the logical 
			choice in this game, as stages are vital to use and harder to come 
			by) and that would decrease the card advantage ratio, but whatever 
			happens you are going to benefit by a factor of 3 (if my math isn't 
			off)which is a good benefit at any rate. Anyways, overall good card 
			and an excellent addition for Krillin, who could probably use a bit 
			more regeneration, even if it is only a possiblity.
 
 Krillin Deck: 5.0/5.0 - The only deck that you can use it in. Named 
			cards are usually pretty good because you can only use it in a 
			particular deck.
 This card is versatile, yet random. You take your chances with it, 
			but you'll ultimately end up with a more adventageous position than 
			you had before.
 
 Any other deck: 0/5.0 - You cannot even use this card in a deck 
			without Krillin in it, so how could you benefit from it?
 
 Overall: 2.5/5.0 - I really do not like named cards because then I 
			have to give them low overall scores, but I really do like named 
			cards because they are usually really cool.
 
 |  
          | GDK | Krillin's Predicament 
 If you run Krillin, you have to run this card. You can possibly deal 
			damage or regenerate with this card, and the fact that it costs only 
			one stage makes it that much more playable. This card also helps 
			with building a Dragon Ball Deck with Krillin, as this gives him 
			regen for getting back Dragon Balls and Krillin's Determination.
 
 5/5
 
 |  
          | Musashi | Krillin's Predicament Card # 20
 Showdown
 Rare
 Support
 Card text: (Remove from the game after use.) Your opponent may take 
			up to 5 damage. For each damage he does not take, you may put 1 card 
			from your discards at the bottom of your life deck.
 
 Another support? Well, ok, but i want to see some Red or Blue stuff. 
			Okay, a situational card. Opponent takes 5 damage or you get X cards 
			back. Both can be good, so it depends on what you have to get back. 
			Finishers? Blue physicals/Supports? Red energies to refocus? Orange 
			Supports? It has a good effect, not too great, but not bad either.
 Musashi's Rating: 3.8/5.0
 
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