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Pojo's DBZ Card of the Day

image from dbzcardgame.com

Krillin's Predicament



Card Ratings
Average Score: 4.62

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.08.05


Matthew Low
Krillin's Predicament - Dragon Ball Z Re-Z Showdown
Common - #20

(Remove from the game after use.) 1: Your opponent may take up to 5 damage. For each damage he does not take, you may put a card from your discards at the bottom of your life deck.

If you're playing Krillin, there's almost no reason not to play this. Why? For 1 stage, you either...
a) deal 5 damage, which is EXTREMELY cost effective
b) regen ANY 5 cards, which is just good since regen is infrequent as of now
c) a combination of both

What's awesome is you can use Krillin as an ally and still use this (though the ally costs 3 stages so you're better off using him as a main).
So let's just say... run this card if you have Krillin.

4.7 out of 5.0
tjmk Krillin's Predicament
Common - 20 - Showdown
(Remove from the game after use.) 1: Your opponent may take up to 5 damage.
For each damage he does not take, you may put a card from your discards at the bottom of your life deck.

The second of our three-support week. Krillin's Predicament is a nice card, either way it is going to swing the game by 4 cards, that's not exactly a large number but it surely isn't a small one either. The math behind that is elementary, you are losing a card by playing this, but then your opponent could lose up to 5 cards (5-1=4) or you could gain up to 5 cards (5-1=4
again) or some combination of the two. (your opponent loses three and you get to gain 2 2+3-1=4) There is the matter of the one power stage, and you do lose this card permanently, but those aren't great loses for this kind of an effect. In addition, your opponent does not have to lose cards for the damage (though that is the logical choice in this game, as stages are vital to use and harder to come by) and that would decrease the card advantage ratio, but whatever happens you are going to benefit by a factor of 3 (if my math isn't off)which is a good benefit at any rate. Anyways, overall good card and an excellent addition for Krillin, who could probably use a bit more regeneration, even if it is only a possiblity.

Krillin Deck: 5.0/5.0 - The only deck that you can use it in. Named cards are usually pretty good because you can only use it in a particular deck.
This card is versatile, yet random. You take your chances with it, but you'll ultimately end up with a more adventageous position than you had before.

Any other deck: 0/5.0 - You cannot even use this card in a deck without Krillin in it, so how could you benefit from it?

Overall: 2.5/5.0 - I really do not like named cards because then I have to give them low overall scores, but I really do like named cards because they are usually really cool.
GDK Krillin's Predicament

If you run Krillin, you have to run this card. You can possibly deal damage or regenerate with this card, and the fact that it costs only one stage makes it that much more playable. This card also helps with building a Dragon Ball Deck with Krillin, as this gives him regen for getting back Dragon Balls and Krillin's Determination.

Musashi Krillin's Predicament
Card # 20
Card text: (Remove from the game after use.) Your opponent may take up to 5 damage. For each damage he does not take, you may put 1 card from your discards at the bottom of your life deck.

Another support? Well, ok, but i want to see some Red or Blue stuff. Okay, a situational card. Opponent takes 5 damage or you get X cards back. Both can be good, so it depends on what you have to get back. Finishers? Blue physicals/Supports? Red energies to refocus? Orange Supports? It has a good effect, not too great, but not bad either.
Musashi's Rating: 3.8/5.0


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