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Pojo's DBZ Card of the Day


image from dbzcardgame.com

Orange Lookout
Arrival

 

Card Ratings
Average Score: 3.98
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.10.05

 

Matthew Low
Orange Lookout – Dragon Ball Z Arrival
Rare - #217
Support – Constant

3: CONSTANT - Once per turn, you may discard a card from your hand to stop an opponent's attack.

This card runs Orange long enough to get their setup. Sure it does drain the hand, but a card for a free block is more than good in this game. Black does mess it up, but that’s not that big of a deal. Get three of these out and you can really run the show. And you can play them for free with Orange Dinner.

Just make sure you don’t get them Red Shouted.

4.7 out of 5.0
 
Dave Fashbinder Orange Lookout

One of the best Orange styled supports, Orange Lookout will be protected by your Orange Skillfull Mastery since it has a Constant effect. The cost of this card is large, but since you will probably use it the turn you play it, there's really not much trade off. With most blocks costing 2 stages, the 3 for Lookout is paltry. A real stasis beast once you have multiple copies in play, Lookout should fetch a high price once Orange gets its act together in Showdown.

Rating - 3.75/5 -- Still an easy target for Saiyan and Red, Orange Lookout is one of the better Orange styled Supports in Arrival.
 
Richard Barbee

Orange Lookout

Orange Lookout

Card Number: 217

Card Type: Support

Rarity: Rare

Expansion: Arrival

Card Text:
3: CONSTANT - Once per turn, you may discard a card from your hand to stop an opponent's attack.

I like today’s card.  Now that we have returned to the Draw 3 without looking rule thingy it makes this card a little bit more interesting.  It reminds me of Blue Cell Saga Mastery.  Drop a card to block an attack.  Not half bad.  Specially if it did a lot of damage and/or had a killer if successful effect.  However, discarding a card from your hand when you really don’t have any to spare makes this card a worthless card.  And, unless the said attack is powerful or has a evil if successful effect then there isn’t much point to blocking it.

Rating:  3.5/5

 

 


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