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Pojo's DBZ Card of the Day


image from dbzcardgame.com

Black Throw
Arrival

 

Card Ratings
Average Score: 3.5
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.08.05

 

Matthew Low
Black Throw – Dragon Ball Z Arrival
Uncommon - #105
Physical Combat

Physical for 11. 5: SUCCESSFUL - If your opponent has more cards removed from the game than you, draw 2 cards and gain 2 stages.

This card is kind of strange for my tastes. It wasn’t that great in the demo tournaments unless you actually got it off, which was kind of hard. In the real game, it still is, but you’ve got more resources.

Black Back Lift will remove cards, and Black Z Warriors Support with Black Overpowering Mastery will make it cost a net stage of 1, which is nice. The only down part is you have to work all those things into your strategy.

It’s not a horrible card though. Just to get the full benefits, you’ve got to wait until late game to really use it. I’d consider running it, but more as a late game card, as well as the key card to shuffle in with Black Dragon Support. Probably not three, unless you see yourself having a lot of stages to spare.

3.6 out of 5
 
Dave Fashbinder Black Throw

One of Black's biggest hitters, Black Throw will be a beast when it's unstoppable. It costs a lot, so it will probably need to be accompanied by Black Z Warrior's Support in order to make it usable. However, once you can drop it, odds are you'll be gaining 2 stages and drawing 2 cards, along with connecting for at least 11 damage. Cheaper than a finisher and decently sized, this attack should help Black decks get through some tough times.

Rating - 3.5/5 -- Expensive, but thanks to Black Overpowering Mastery, you can be sure your stages don't go to waste.
 

 


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