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Pojo's DBZ Card of the Day


image from dbzcardgame.com

Saiyan Evasion
Arrival

 

Card Ratings
Average Score: 3.75
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.03.05

 

Matthew Low
Saiyan Evasion - Arrival
Common - #81
Physical Combat
2, Mastery: Stop a physical attack. Your opponent loses 1 stage.

Another one of your basic blocks. Colorless decks won't be able to abuse
this, but Saiyan decks should be packing three. The net stage differential
becomes only 1, which is a bargain to shutdown a physical attack. There's
really not too much to say other than the fact that denying a stage is a
good thing.

4.7 out of 5.0
 

Jesse
Zeller
Saiyan Evasion

This card is pretty much a staple in Saiyan decks right now. Most defense has a cost of 2, but this also makes your opponent lose a stage. Yeah, it's a solid card. I suspect it will be out trumped by stronger cards in later sets though.

4/5
 
Dave Fashbinder Saiyan Evasion

One of the few blocks in the game that will stop an attack regardless of its cost and/or damage, Saiyan Evasion will find its way into most Saiyan decks. Trading 2 of your stages for one of your opponent's might not seem like a good idea, but if you play this card right, the trade off from their attack being blocked will be amazing. Not to mention you can really spoil your opponent's plans by setting his stages -1 before he can attack again. Most Saiyan decks won't want to run too many blocks, but this is one of the better ones so I can see it making the cut.

2.5/5 - Cool card, but would've been a lot better in Namekian.
 

 


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