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Average Score: 4.3
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.02.05
Namekian Concentration - Arrival
Common - #37
1: Your opponent cannot use Supports for this turn and the next.
Great tech card. A few styles, notably Orange and Blue, rely on
Supports a lot. Saiyan does a little as well. Shutting them down for
turns can turn the tide of games in your favor, while giving you the
to discard or remove them before the lockdown disappears.
However, it can become a useless card as well. If that comes into
don't forget that it can always be Mastery fodder. I'd consider
least 2, if not 3, in most Namekian decks just because of how much
turn a game in your favor.
4.3 out of 5.0
A little help to Namekian's board control. Namekian has no innate
way to remove Supports from the game. With Namekian Concentration,
you just shut off all of your opponent's Supports in one turn. It's
a very good card, especially against Saiyan or Orange if they have
all their little tricks in play.
What a great card. Turning off your opponent's Supports (and not
your own) for two entire turns is majorly awesome in the current
environment with cards like Saiyan Happiness and Tien's Help flying
around. Not removed from the game after use and only costing 1 stage
to play, this card can hit the table multiple times in a game thanks
to regeneration and/or Namekian Defensive Stance. Three of these
should be in every single Namekian deck and most Freestyle decks.
Rating - 4.75/5. The only thing keeping this card from a perfect
score is its inbalance of optimal use. To play it on your turn
allows for maximum results, but your opponent can also then save
stages by not playing their setups. On the other hand, playing it on
your opponent's turn allows them to use a Support before you use
Concentration, or remove/discard it via an effect.
Lets see… this card is pretty good. Why? Your opponents can’t use
support cards for this turn and the next. This could save you, it
pretty much gives you two turns to get back on track, and try to do
some damage to your opponent. Now THAT’S good. It’s a Support card,
so that also may come in handy. One thing I don’t like about this
card is that it’s Namekian… what if we don’t want to make a Namekian
deck? Oh well, its there choice…