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DBZ CCG Card of the Day

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Saiyan Face Attack
 

GT Shadow Dragon Saga Rare

Reviewed 9.28.2004

Avg. Expanded Rating: 4.4
Avg. Focused Rating:3.6

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Saiyan Face Attack – GT Shadow Dragon Saga Rare - #224 Combat – Physical (Backer – PUR 4)

Power: Physical attack doing PAT + 6 power stages of damage. You may Shift a Saiyan Power card. If successful, you may play any Non-Combat cards that are in the top 5 cards of your Discard Pile. Remove from the game after use.

This was one of the most protested cards in Shadow Dragon Saga with the sheer ability to go infinite. Basically all you needed was a combat where you’ve finished off your opponent’s blocks, and with Fatherly Advice on the table, you’d use it to go get Saiyan Face Attack, then hit Face Attack to put FA back in play, and use FA to get the same Face Attack, and… I’m sure you can figure it out.

Now with the new errata Score has created, this card has changed from broken to just being good. How? Simple. First off, even though it isn’t infinite, you can still pull off this Face Attack/FA combo three or four times (once as backer). Let’s say that your PL is the highest on the backer, so with a PAT of 9, you can pull of 15 stages times four, that isn’t shabby in the least bit.

What else? It shifts for a Saiyan Power card… Power Boot, Power Block, Power Punch… I bet there’s more. It can help fuel the other infinite Shifting loop that Score killed by restricting Saiyan Discovery.

Not to mention, this card is a backer as well. You can use FA, and then use this nice backer to pull FA back and use something else. Also, you can pull some nice non-combats with this if you have a nice discard, with Tactical Mastery ready to abuse all those nons you discarded.

This card can be quite nice if used correctly. Try it out with Tactical Mastery noting it runs off of discarding nons to Shift cards. Which, of course means, you can bring more stuff out again to Shift away and chain multiple attacks.

Expanded: 4.4 out of 5.0 (big damage you can combo away if done right)
Focused: 3.6 out of 5.0 (no FA in this format, but there are a lot of things you can mess around with shifting, not to mention being a backer)
Sealed: 3.0 out of 5.0 (most often this will end up being just an attack with very few cards, if any, to shift for)
 

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