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DBZ CCG Card of the Day

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Black Interruption

GT Baby Saga

Reviewed 9.21.2004

Avg. Expanded Rating: 4
Avg. Focused Rating: 4.5


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

John John Smith Black Interruption

Let s break this card down. Physical attack doing +3 power stages. That s okay, less than decent. Nothing you should be happy about. This card can be used to stop an energy attack. This is the part that adds versatility to the card. It can help you either way, as a defense or an energy stop. That makes a plus. Then it says remove the top 3 cards of your opponent s discard pile. This helps energetic decks mainly to level up early game, while helping to tame your opponent s discard pile in other decks. This is one of those pretty good cards that remove cards in your opponent s discard pile.

Expanded: 4/5 Don t overlook this card.

Focused: 4.5 Even better in focused because of how much discard pile hate there is.

Matthew Low
Black Interruption
Rare - #181
Combat – Physical

Power: Physical attack doing +3 power stages of damage. This card can be used to stop an energy attack instead. Remove the top 3 cards in your opponent's Discard Pile from the game.

This card is just amazing. Anything that is dual attack/block is worth at least taking a look it. But the key here is the extra added effect, which makes it more than worth it.

This card is great in both formats, especially in Black Energetic. Early game, you can discard a card from your opponent’s hand and then remove it with this as an attack, allowing you to level. As an attack it isn’t that strong, but with high base damage early game you never know what you can pull off.

It is also energy defense, and many times that’s what you’ll be using it as. You can level as a defense, which can help as well. It won’t happen as often, but you never know. Basically, it allows you to count this as energy defense, and then if you’re facing a non-energy based deck, at least you have an attack at your disposal.

Besides, removing cards from your opponent’s discard pile isn’t a bad thing. If you catch some key card at the top of your opponent’s discard, removing it in any form of Black can be great. Not to mention halting the GT leveling.

Expanded: 4.7 out of 5.0 (great card, can work wonders in anything Black)
Focused: 4.8 out of 5.0 (ditto here, but Energetic is widely played)
Sealed: 5.0 out of 5.0 (there’s no reason not to play this)

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