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DBZ CCG Card of the Day


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Blue Narrow Escape
 

GT Baby Saga

Reviewed 5.28.2004

Avg. Expanded Rating: 4.3
Avg. Focused Rating: 4.7

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Blue Narrow Escape – GT Baby Saga
Ultra Rare - #248
Setup – Non-Combat

Power: If you declare a Tokui-Waza, end Combat. Shuffle 5 cards in your Discard Pile into your Life Deck. Remove from the game after use.

First off… San Francisco Regionals, here I come! ^_^ Tomorrow is the big day… can you feel it?

Anyway, this is yet another one of the extremely good Ultra Rares that Baby Saga brought us. This pretty much solidifies the Blue Stasis decks seen in both formats, also giving a twist on other options as well.

Blue has always been known for not staying in combat and throwing out DB after DB, and thus, this card only reinforces that. Now Blue has a non-combat that can do the job, which gives players options just in case they don’t draw up a Blue Leaving, Dream Fighting, or Nappa’s Blinding Stare. Now, of course, Focused doesn’t have those luxuries, so they have to make due with this card. That’s not a bad thing though.

Shuffling 5 cards back in can be a blessing or a problem, whereas it decreases your percentage of drawing what you need but it could send back in key cards or at least let you live longer if you’re trying to stall.

This doesn’t only have to work in Blue Stasis decks. Destruction Mastery welcomes it as a way to get out of jams, regeneration possibilities, or even to sacrifice to the Mastery to nuke a setup. Overall, a well rounded card.

Combat ending is also important to certain variations of ally decks. Regeneration is always important to those decks, and with that in mind, I can see some fitting in if room allows it.

Note this isn’t limit 1 per deck so Yajirobe could have a lot of fun with this.

Try this card out. It doesn’t work in every variation of Blue, but many options definitely can benefit from a card such as this. It’s always fun to smirk at your opponent when you’ve got massive lockdown in combat enders. Of course, when your opponent doesn’t enter with Gohan’s Kick or Majin Buu’s Fury.

Expanded: 4.3 out of 5.0 (stasis all the way)
Focused: 4.3 out of 5.0 (stasis, Destruction, etc)
Sealed: 4.7 out of 5.0 (can easily be a lifesaver, especially since you can play Rainbow TW rules)

 

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