Power: Physical attack doing +4 power stages of damage. If your
opponent has not used a card in his Attack Phase this Combat, for
the rest of Combat he cannot use Freestyle cards that do not stop
Eh, can you say the new uber broken staple for Saiyan decks? I
think so. Not broken, but extremely good.
This card doesn’t do much when defending in combat because your
opponent will throw off the secondary effect, but when starting off
with it, you’re golden. You’ll be able to shutdown all your
opponent’s allies, which normally gives Saiyan physical beatdown
many problems. Not only that, but many DB stasis decks run a bunch
of non-combats that are freestyle, and combat enders are normally
freestyle as well.
This is almost like a new Kick/Fury for Saiyan, but it has limited
use. Your opponent can always throw out that Time or Epic and
royally ruin your plans. However, this card still shuts down enough
cards that are run by many decks that this is too good to pass up.
Talk about owning Freestyle decks over an over. Decks that run
multiple Freestyle cards will be a bit worried if you start off with
a Power Punch.
Without the effect, it becomes useless, so make sure you have this
handy when you want to ruin your opponent. It can become a defensive
tool as well as an offensive tool as well as a tech tool. Shutdown
those Staredown/Confrontation clones. No more Dream Fighting for
you. Heck, your opponent can’t Kick/Fury you. The possibilities are
Not to mention this card doesn’t remove itself from the game. I can
see possible brokenness with Saiyan Supreme Mastery, and even Blitz
Mastery in the sense you won’t have to start with this. You could
also consider trying this out in a nonTW deck too…
Bottom line: Playing Saiyan? Beatdown? Even possibly some form of
DB to shutdown Sphere. Run this. It’s good. When used right that is.
Expanded: 4.6 out of 5.0 (plain ruins too many cards)
Focused: 4.6 out of 5.0 (what options do you have anyway? Doesn’t
ruin as many cards, but definitely one of the best Saiyan cards you
have to choose from)
Sealed: 4.7 out of 5.0 (I say run it. How about you?) ~matthewlow
Saiyan Power Punch
Decent, at least worth consideration in
some Saiyan decks. In focused, you run it, as Saiyan is lacking
good cards, and people do run alot of freestyle attacks (Uub's Blitz
for one, and likely much more once Super #17 comes out). In
Expanded, throwing this first turn can totally ruin a Freestyle
deck's plan of attack. In Limited, meh. It hits things, so you'll
likely run it.
Expanded 4/5 (decent on the fact that
it can really hurt Freestyle decks)
Focused 2.5/5 (not enough good
Freestyle attacks to make it worthwhile, and Saiyan is kind of weak)
Limited 2/5 (below average)
Saiyan Power Punch
GT Rare #235
This card is like a lot of the saiyan cards. Interesting. The text
isn't game braking by any means. If your opponent didn't use a card
in his attack phase, more than likely he doesn't have a freestyle
card for this thing to shut off.
I seen some odd powers for the saiyan stuff in GT, but this one has
to be one of the more weird ones. I mean, shutting off Freestyle
combats and attacks might be nice, but in focused, there weren't a
whole lot of them. In expanded, its interesting, but very rarely
will the situation needed to use this cards text actually come
about. I know this from experience, people don't pass unless they
have truely know choice, and thats generally a dead hand. If they
didn't play it to start with, they didn't have it to play.
Other than that its a decent physical for PAT +4.
Expanded: 2 of 5
Focused: 2.2 of 5
Sealed: 1 of 5
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