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Black Energetic Mastery

GT Baby Saga

Reviewed 3.25.2004

Avg. Expanded Rating: 4.19
Avg. Focused: Rating: 4.2


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
Black Energetic Mastery - GT Baby Saga
Rare - #188

Power: At the start of your Rejuvenation Step, your opponent discards a card from his hand. When one of your other Black Style cards discards or removes from the game the last card in your opponent's hand or Discard Pile, advance your MP 1 level.

This is probably the strongest Mastery in GT. Some people can argue that Red Rush, Saiyan Supreme, and Orange Aura are as well, but Black Energetic has a lot of options you can look at.

Sure you can't win by MPPV, but you sure can ascend levels really quickly. With Weakness Drill banned, this Mastery is more or less your new replacement. When your opponent attacks you, they will most likely have 4 cards to work with to your five, assuming they don't use any card drawing. With very little card advantage running around in GT, this Mastery can bring it with a slew of discarding cards from your opponent's hand.

Energetic also gets strength from Black Clash and other cards that discard or remove from hands or discard pile. You can easily start off with using your Mastery, then entering and removing their one card discard and leveling just like that. It isn't unusual to level twice in a turn with this Mastery, clearly giving you the advantage in many situations. Expanded gives you characters like Majin Buu with the Kid Buu level 3, and Focused gives you Majuub and Rilldo to work with.

This is the Mastery to go with if you want to ascend levels and fast. Expanded has a slew of cards like Black Body Destruction and Black Face Slap that easily and help you out. Even A Hero's Heart is Strong and Kid Buu's Prepped Crash can do work, clearing out the discard and then removing the single card they discard due to your Mastery.

Card advantage, leveling, and removal in one. What else could you ask for in a theme and Mastery?

Expanded: 4.7 out of 5.0 (lots of options to try out here; can easily become on of the best archtypes)
Focused: 4.8 out of 5.0 (easily one of the top decks)
Sealed: 5.0 out of 5.0 (this gives you card advantage in Sealed.)
Black Energetic Mastery - GT

Black energetic is a great new mastery for GT. It almost goes head to head with TS Black mastery. Your opponent has a max of 4 cards in his hand everytime his turn starts. Unless he plays a dragonball or something to draw more cards. While you have the +1 card advantage on him. And if you make your opponent discard the last card from his hand or discard pile you advance a personality level. Through you cant win with this in expanded you can easily jump levels pretty fast. Getting to level 5 faster than you would with aura clashes and are you tuff enuffs. In focused there are some decent level 4's and 5's but not alot of them. Not that bad of a new black mastery though.

Expanded 3.0
Focused 4.0
KingBroly Focused: 3.5/5
Expanded: 4.25/5

Another prop/slop connection.

- Since at the start of every combat it's 5 on 5 (hand sizes) usually, take a slight advantage
- In Expanded, you can even out the playing level
- Anti-Opponent Combating

- You could lose your Personality level advantage if you have it
- Anti-DragonBall rule
~Surllio~ Black Energetic Mastery
GT Rare # 188

This mastery is very fitting for black, seeing as black has quickly turned into hand manipulation over anything else. This mastery falls into many different decks that I can see it used with a broad range of characters.

Black Rildo works interesting with this mastery, though he can't utilize the later part of it without killing his discard ability, but he has interesting possibilities with this.

The fact that so many black cards discard cards from hands, or force discard cards, makes this mastery a lot more effective than the Cell Saga Mastery. Now, you can advance personality stages just by discarding cards, which can make things very effective. The mastery generally keeps your opponent with only one card in his hand before combat starts, which instantly gives you hand advantage. Coolness drill and Smoothness drill will give you a lot more of a hand advantage, which is what makes this mastery so mean.

This is a powerful mastery, and will make a lot of interesting discard decks.

Expanded: 4.5 of 5
Focused: 4.2 of 5
Sealed: 2.6 of 5

Black Energetic Mastery

Not the best Black Mastery, but it does try so very hard, and it almost gets there. Auto leveling is nice, GT or Expanded, and you can go off, early in combat. Personally, I have leveled twice in a single combat with this mastery, using both variations (emptying discard or emptying hand). Early in the game, there is not much of a discard pile to speak of, so that is when you will get the most effect from that. Late game, you will have to rely on emptying their hand to get full effect. The addition of forcing a discard during your Rejuvenation step is also nice, it means they will have at most (assuming no Dragonball or personality power draw) 4 cards to work with next turn. Hand advantage there, and that wins games.

In Expanded, there is more than enough cards to fuel this monster. You should be level 4 or 5 in no time flat, and some of the higher level powers are strong enough to win games on their own, even without the discard black provides.

Less good in focused, though still very good, as GT had to provide at least some cards to work with this mastery, it is just lacking the number of discard cards wholly avalible to black.

Limited, this runs into the same problems other masteries have, getting enough cards to actually run off the mastery's theme. Though the discard during Rejuvenation step helps, some.

Expanded 4.5/5 (good, not Black TS mastery good, but not for lack of trying)

Focused 4.5/5 (Orange is still the strongest style, but this is probably one of the best masteries in the set)

Limited 2/5 (odds are you will only ever benefit from the discard during Rejuve of this mastery)

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