Power: At the start of your Rejuvenation Step, your opponent
discards a card from his hand. When one of your other Black Style
cards discards or removes from the game the last card in your
opponent's hand or Discard Pile, advance your MP 1 level.
This is probably the strongest Mastery in GT. Some people can argue
that Red Rush, Saiyan Supreme, and Orange Aura are as well, but
Black Energetic has a lot of options you can look at.
Sure you can't win by MPPV, but you sure can ascend levels really
quickly. With Weakness Drill banned, this Mastery is more or less
your new replacement. When your opponent attacks you, they will most
likely have 4 cards to work with to your five, assuming they don't
use any card drawing. With very little card advantage running around
in GT, this Mastery can bring it with a slew of discarding cards
from your opponent's hand.
Energetic also gets strength from Black Clash and other cards that
discard or remove from hands or discard pile. You can easily start
off with using your Mastery, then entering and removing their one
card discard and leveling just like that. It isn't unusual to level
twice in a turn with this Mastery, clearly giving you the advantage
in many situations. Expanded gives you characters like Majin Buu
with the Kid Buu level 3, and Focused gives you Majuub and Rilldo to
This is the Mastery to go with if you want to ascend levels and
fast. Expanded has a slew of cards like Black Body Destruction and
Black Face Slap that easily and help you out. Even A Hero's Heart is
Strong and Kid Buu's Prepped Crash can do work, clearing out the
discard and then removing the single card they discard due to your
Card advantage, leveling, and removal in one. What else could you
ask for in a theme and Mastery?
Expanded: 4.7 out of 5.0 (lots of options to try out here; can
easily become on of the best archtypes)
Focused: 4.8 out of 5.0 (easily one of the top decks)
Sealed: 5.0 out of 5.0 (this gives you card advantage in Sealed.)
Black Energetic Mastery - GT
Black energetic is a great new mastery for GT. It almost goes head
to head with TS Black mastery. Your opponent has a max of 4 cards in
his hand everytime his turn starts. Unless he plays a dragonball or
something to draw more cards. While you have the +1 card advantage
on him. And if you make your opponent discard the last card from his
hand or discard pile you advance a personality level. Through you
cant win with this in expanded you can easily jump levels pretty
fast. Getting to level 5 faster than you would with aura clashes and
are you tuff enuffs. In focused there are some decent level 4's and
5's but not alot of them. Not that bad of a new black mastery
Another prop/slop connection.
- Since at the start of every combat it's 5 on 5 (hand sizes)
usually, take a slight advantage
- In Expanded, you can even out the playing level
- Anti-Opponent Combating
- You could lose your Personality level advantage if you have it
- Anti-DragonBall rule
Black Energetic Mastery
GT Rare # 188
This mastery is very fitting for black, seeing as black has quickly
turned into hand manipulation over anything else. This mastery falls
into many different decks that I can see it used with a broad range
Black Rildo works interesting with this mastery, though he can't
utilize the later part of it without killing his discard ability,
but he has interesting possibilities with this.
The fact that so many black cards discard cards from hands, or force
discard cards, makes this mastery a lot more effective than the Cell
Saga Mastery. Now, you can advance personality stages just by
discarding cards, which can make things very effective. The mastery
generally keeps your opponent with only one card in his hand before
combat starts, which instantly gives you hand advantage. Coolness
drill and Smoothness drill will give you a lot more of a hand
advantage, which is what makes this mastery so mean.
This is a powerful mastery, and will make a lot of interesting
Expanded: 4.5 of 5
Focused: 4.2 of 5
Sealed: 2.6 of 5
Black Energetic Mastery
Not the best Black Mastery, but it does try so very hard, and it
almost gets there. Auto leveling is nice, GT or Expanded, and you
can go off, early in combat. Personally, I have leveled twice in a
single combat with this mastery, using both variations (emptying
discard or emptying hand). Early in the game, there is not much of a
discard pile to speak of, so that is when you will get the most
effect from that. Late game, you will have to rely on emptying their
hand to get full effect. The addition of forcing a discard during
your Rejuvenation step is also nice, it means they will have at most
(assuming no Dragonball or personality power draw) 4 cards to work
with next turn. Hand advantage there, and that wins games.
In Expanded, there is more than enough cards to fuel this monster.
You should be level 4 or 5 in no time flat, and some of the higher
level powers are strong enough to win games on their own, even
without the discard black provides.
Less good in focused, though still very good, as GT had to provide
at least some cards to work with this mastery, it is just lacking
the number of discard cards wholly avalible to black.
Limited, this runs into the same problems other masteries have,
getting enough cards to actually run off the mastery's theme. Though
the discard during Rejuvenation step helps, some.
Expanded 4.5/5 (good, not Black TS mastery good, but not for lack of
Focused 4.5/5 (Orange is still the strongest style, but this is
probably one of the best masteries in the set)
Limited 2/5 (odds are you will only ever benefit from the discard
during Rejuve of this mastery)
- All material copyright of Pojo.com.
This site is not associated
with Cartoon Network or TOEI Entertainment.
Dragonball Z is a registered trademark of TOEI Animation CO., LTD.