Power: All Non-Dragon Ball cards discarded from your opponent's Life
Deck by your Black Style cards are removed from the game. At the end
of your turn, if you removed 5 or more cards from your opponent's
Life Deck from the game in that turn, capture a Dragon Ball.
Interesting. This brings up the "mill" theme where you do direct
damage to your opponent's deck by just discarding. Dr. Myuu is a
character that comes to mind.
There are quite a few cards in GT that go straight for the life
deck. Black Covert Operations Drill, Black Leadership Drill, and
Black Crosscheck come to mind. With a bunch of instant discards of
your opponent's deck, you can easily little by little deplete your
opponent's deck with little fear of retribution due to the cards
being removed. Your opponent won't be able to rejuvenate or level
anywhere as easily, and with that in mind you can just mill away.
The ability to capture a DB after removing 5 cards is a blessing in
its own. This makes it so that you won't be crippled against DB
decks because you won't be forced to dish out the big attacks to
steal DBs. Seeing DB blocks attacks to keep their DBs around, all
you'll need to do is get rid of their Recoome's Vogue Drill and
Goku's Capturing Drills and you are set to go.
That brings up the problem card; Recoome's Vogue Drill. Watch for
this card as it will probably be one of your worst enemies.
Try this Mastery out. It is quite good, and can easily complement
some other theme you want to go after. Removal is very important,
especially in Focused with decks like Red Rush and Saiyan Supreme
that rely on the discard.
Expanded: 4.0 out of 5.0 (can bring some interesting archtypes into
Focused: 4.5 out of 5.0 (decent Mastery with a lot of good support
Sealed: 4.8 out of 5.0 (pulling a Mastery in Sealed is good, even
though this won't help much)
O man, this card is just evil. This card screams General Rildo
because of his Discarding abilities. Let's check out the
- Anti DragonBall with enough Black Remove from Gaming.
- Opponent will have less to work with
- A big chance at Anti-Endurance
- A lot of cards to work with
- Doesn't effect hand discards, only deck
- Could result in loss of essential Blocks/Attacks
Black Scientific Mastery
GT Rare # 187
This is a very interesting Black Mastery. Works wonderfully with an
idea I was playing around with.
There are a lot of black style cards that discard cards from your
opponents life deck, though not quite enough, but enough to make
this work. The fact that you get to capture a dragon ball if 5 were
removed makes this card just a bit better.
The most prominate black card that comes to my mind that works with
this is Black Magic from KB set. The combo that works best with that
card is Gohan, Mystic, the Fusion Preview card. With this card, all
those discards (I've had it up to 35) are removed from the game.
There are a few things I see wrong with this mastery, even though
you do have a degree of dragon ball tech built into the mastery,
suicide dragon ball victory is something to beware, especially with
the Earth set which can pull it off a lot better than any of the
other sets. The other thing I see bad with it is, even though there
are some cards in black that discards cards off the top of the deck,
there aren't really enough to make this super effective.
Other than that one good combo that I can come up with, I find this
mastery to be alright, but very interesting. The proper set up make
things evil really quickly, but the deck has to be a defensive deck,
and you have to keep the mastery active.
Expanded: 3.0 of 5
Focused: 3.9 of 5
Sealed: 2.0 of 5
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