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DBZ CCG Card of the Day


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Bido's Charge
 

Kid Buu Saga

Reviewed 3.03.2004

Avg. Standard Rating: 3.5
Avg. TE: Rating: 3.2

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Bido's Charge - Bojack Unbound Subset - Kid Buu Saga Promo/Insert - #34 Physical Combat

Bido's stronger counterpart to Zangya's card has nice effects that can work against a few more deck types. The physical is decent, but the strength comes from the fact it can discard a choice non-combat, which is definitely needed. Combo that with getting rid of Goku's Capturing Drill and you can score yourself a DB that's not even if successful. Add that DB's ability.

A lot of decks run non-combat decks, so don't be surprised that you'll be playing this just to discard one. Hope that Bido is out to control annoying non-combat decks because you'll want to be able to play this. You don't have many other options for discarding a select non-combat in Black, so make sure you use this card to your full advantage. Of course, if you choose to go Blue or Orange, it is different.

Even with that, this also allows you to search your deck for an ally, which is great seeing you can chain into another attack. Even so, getting the allies you want out quickly is a major plus.

Run three of these in Bojack decks; its ability is unmatched by pretty much anything out there.

Standard: 4.4 out of 5.0 (easy control over DB decks, non-combat based
decks)
Tuff Enuff: 3.8 out of 5.0 (no DB decks, but some non-combats)
Sealed: 2.2 out of 5.0 (more or less same as Zangya's card but not focused)
 

Da Krillin
Power: Physical attack doing +4 power stages of damage. If used by Bido,
discard one of your opponent's Non-Combat cards in play and capture a Dragon

Ball. If successful, search your Life Deck for an Ally and place it into
play at 4 power stages above 0.

Like all the rest of the cards that are named for Bojack's henchmen, this
pulls an ally from the deck, if that henchman uses the attack, but they also

have their own secondary effect. This one allows you to get rid of a
Non-Combat card, and capture a Dragon Ball. Much better than Zangya's
Leaping Rush Down, in most situations. With this one, you can get rid of
your opponent's Goku's Capturing Drill, and steal their Dragon Ball in the
same turn ^_^, fun stuff..still not great they, because Bido has to be in
control of combat to use it, since there is only a level 1 of Bido.

Standard: 1.7
Tuff Enuff: 1.3

 
~Surllio~ Bido's Charge
Bojack Unbound Subset Card #34

This is just a nice physcial attack. Its effect allows a Bojack deck to pull an ally if it hits, and if he lets Bido use it, it discards a Non-combat card, and steals a dragon ball in the process. How wrong is that?

Very wrong. Non-Combat discard is powerful in the game, since so many decks rely on drills and non-combat set ups. Capturing a dragon ball is just even more nice. This is a great anti dragon ball deck card. Kill Goku's Capturing Drill, take the dragon ball.

The fact that this cards also pulls an ally out of the deck and into play if successful only makes it meaner. Talk about extending the turn, this makes it drag out long. After this attack, if it hit, which by this point, you've probably utilized teh few allies you have out, making sure this thing will hit, you can pull out one you don't have in play, and get an additional attack. This is why Bojack decks are so mean, because of the damage stack and the insane ability to ultilize his allies to the maxium of their ability.

Overall: 3.9 of 5 Great card, better for Bojack.
 

Crimson
Eyes
Following the trend, another card that, if used by one of Bojack's allies, is very very good. Again, a very nicely sized physical attack that nets an ally if it is sucessful. If Bido uses it, it discards an annoying non-combat card, no questions asked, and steals a dragonball, which can be insane, depending on what Dragonball is captured. Stealing Earth 3 or 5, Namek 3 or 7, or Alt. Namek 3, 6, or 7 can turn an entire combat, or game, completely around on the card draw some of them offer, or the tech others offer (Namek 2 and 4 are also good choices, as, in certain situations, they can wreck different deck types). The fact that you do not even have to damage your opponent to steal the dragonball makes it even better. So long as Bido is on the table, Bojack WILL have him use this.

Bojack runs this, period. Maybe not three, but at least two, I would imagine. It can turn a losing combat into a winning one, or make an already good combat enough to win the game. At worst, it slows dragonball for a bit, kills an annoying noncombat, and gets an ally if it hits.

Limited, again, as with the others, meh. Unless you pull Bido, it's only a +4 physical that gets an ally, something that may or may not be helpful.

Constructed 4.0 out of 5.0, in Bojack, 4.5 out of 5.0 (as he can have Bido do the physical much easier.)

TuffEnuff same as constructed (no more or less ally hate here, so it is equally as good)

Limited 1.5 out of 5.0 (unless you pull Bido, it isn't that useful)
 

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