Save 25% "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our first Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

image from


Orange Android
17's Personal Touch

GT Baby Saga

Reviewed 6.10.2004

Avg. Expanded Rating: 4.5
Avg. Focused Rating: 3.3


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
Orange Android 17’s Personal Touch – GT Super 17 Saga
Rare - #127
Combat – Energy

Power: Energy attack doing 10 life cards of damage. Costs 4 power stages to perform. You may pay any amount of power stages. For each power stage paid, this personality gains 1 power stage at the end of Combat, and your opponent's MP immediately loses 1 power stage, to a minimum of 0.

Can anyone say the new drainer? Can anyone realize that this immediately went into LowAlly.dec the moment I laid eyes on it?

Basically Chippy said that there will never be any “pay any stage get to zero ally beats your opponent to death” card ever again. He was right… and wrong at the same time. Basically this is an upgraded Blue Draining Blast, but to an extent. Let’s break it down.

The fact that it is an energy for 10 says a lot by itself. Blue Draining Blast only does 9 life from a full powered Z character with 10 stages. But the thing is the cost of 4 stages. That’s the thing that hurts the most. Blue Draining Blast allowed you to drain any number of stages, 0, 1, 2, or 3, which Personal Touch does not. Thus, if you are ever at 3 or 2 above, you’ll be stuck there if you have this instead of Draining Blast. On the other hand, if you are at 5 or 4 above, you can still drain 4 stages and Pure Defense won’t be a bother.

Both are not removed from the game, which is good. But now let’s take a look at the rest of the text. You can pay any number of stages, and then your opponent loses that many stages. This can setup for lockdown against energy decks for a combat, efficiently allowing you to pummel your opponent with other things. It can be a haphazard against other ally decks, so use with caution. Sure you power back up those stages later, which defeats the long term purpose of a drainer, but often one sweep with your allies will cripple your opponent long enough.

This can easily be used with an ally, a GT one no less, to lock your opponent down. Thus it can easily have dual purpose.

In the current environment, Orange ally is probably the strongest ally out there with the drill control and different level allies with Aura Mastery. Now that Orange is equipped with its personal drainer, it is definitely a style to be reckoned with in both formats.

So yeah, this is an ally card hands down. Run this thing if you like dishing out the ally beats. It doesn’t serve much of a purpose in other decks outside of a little lockdown. It can be searched with cards like Android 13’s Prepared Stance, Android 16 Smiles, and removed with Android 17 Level 1 CCPP, so don’t count it out. You never know what you can come up with using this fun card.

Expanded: 4.5 out of 5.0 (Orange ally gets a powerful drainer)

Focused: 4.6 out of 5.0 (ditto)

Sealed: 4.9 out of 5.0 (lockdown is key in sealed, and allies are abundant)

Orange Android 17's Personal Touch:

Ally love.  I wonder who picked this card?  It was not as though Orange was lacking after Baby, why they decided to hype it up even more with Super #17 saga is beyond me.  This allows Orange ally + drill decks to toss this energy, drain themselves so their allies can dogpile, and lower their opponent, so massive physical attack damage become less of a problem.  It cannot push them out the back door, and do damage (ala Majin Display of Power, and a few other 'drain' cards), but it is still stupid good in Focused, and ally decks in general.  Lowally.dec will run it, I can promise you that.  Expanded it is less good, as there are ally sweepers, and blocks like Pikkon's Leg Catch, Goku's Swift Dodge, and probably several Energy ones that I am forgetting, but it is still good for what it does.

Limited, beh.  If you have lots of allies, I suppose it will help, otherwise, you want to have lots of stages, just in case, in Sealed events.

Focused 4.5/5 (good, almost no ally removal, little power up cards, lowers you for ally tag-team, and it shoots for 10 too.  Stupid Orange)

Expanded 4/5 (another drainer for ally decks)

Limited 2/5 (meh)

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.