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DBZ CCG Card of the Day


image from dbzcardgame.com

 

Black Command
 

GT Baby Saga

Reviewed 6.07.2004

Avg. Expanded Rating: 5
Avg. Focused Rating: 5

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew

Low
Black Command Ė GT Super 17 Saga
Common - #5
Combat Ė Event

Power: Remove the bottom 5 cards in your opponent's Discard Pile from the game. If you removed 4 or fewer cards in this way, remove the rest of the 5 cards from the bottom of your opponent's Life Deck.

Thereís a reason why Black was the most upgraded color in Super 17 Saga and this card only proves it. Discard pile removal is very prominent in todayís environment. While you donít get to pick, you still remove the bottom 5, which can extremely mess up decks that thrive on the bottom cards of the discard pile. Namekian TS and Supreme West Kai decks are just two of many.

Combo this with Energetic Mastery and you could be easily leveling like a madman. This card is an Event, which means Trunks Energy Sphere will be one of the few cards that can nullify it. Sure it wonít be Sphered if key cards arenít being removed, but there will be situations where there are 5 or less cards in the discard and you wonít want to let Energetic decks level. Not to mention cards off the bottom of the deck get removed, and key cards that you donít know could be there.

Keep in mind DBs that are discarded due to damage are thrown at the bottom, so it isnít that hard to hit a DB with Command. Since this is not damage, DBs do hit the removed pile, and you can kiss DB victory goodbye. If youíre a speed DB deck, watch for Black because they can enter with Command first turn, and if you have no Sphere and one of your 7 DBs is in the bottom 5 cards of your deck, good game.

It isnít hard to get around this card (try Recoomeís Vogue Drill, Herculeís Crescent Punch), but either way it is a very big threat, especially in early game when discard piles are small. If youíre playing Black, seriously consider running these for major DB/discard pile tech. Focused decks should embrace this to stop decks from leveling if anything. Try this card out. It shouldnít fail you.

Expanded: 4.7 out of 5.0 (can auto win against DB, discard pile tech, not removed from game, Event)

Focused: 4.7 out of 5.0 (ditto, but keeps leveling at bay)

Sealed: 4.9 out of 5.0 (donít see much reason not to run this since it is almost like auto 5 life early game, killing endurance, and most discards will be empty due to endurance)
 


Crimson
Eyes
Black Command:

Black Level Up.  At least, that is what the card is known as locally.  Early-game, this thing is a monster.  On the first few turns, your opponent should not have very many cards in the discard, so Command + Energetic Mastery means you will advance a level, and take 2-3 cards out of their life deck as well.  Late-game, it helps control the discard pile, which can be as big.  In all truths, late game, if you are playing your Energetic deck correctly, they should not have much of a discard pile anyway, so this can level just as easily then as early.

Equally good in Focused and Expanded.  Limited, it is less effective.  You can still hurt their life deck, but with Energetic Mastery, the things you can do with this become less useful.

Expanded 5/5 (you level, when and how you want it)

Focused 5/5 (same as expanded, if you are running black, you almost certainly run this)

Sealed 2.5/5 (no mastery means this is only a discard pile controller, with the possibility of some life deck damage)
 

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