Power: Search your Life Deck for a Non-Combat or Ally and play it.
Remove from the game after use. Limit 1 per deck.
Non-Combat searchers have been powerful and very few and far between
at the same time. We have Hero’s Lucky Break, and that was the only
one for a really long time. Energy Lob came out, and once people
realized how broken Non-Combat searching was at that speed, it was
restricted. Now Trunks’ Reconstruction comes out as the new Hero’s
Lucky Break, and I can easily see it being a powerful card in many
decks that rely on getting certain Non-Combats out.
The ability to search is the most powerful ability in most CCGs.
With the lack of Non-Combat searching, this will be welcomed with
open arms in many decks that run them. Sure this won’t be in every
deck, but many will love it.
This can also get an ally, but honestly I don’t see that occurring
very often. That might happen if there’s a key ally that is needed
over any non-combat that is left in the deck, but that’s basically
it. You might as well fetch Z Warriors Gather and then get 7 friends
out at once.
This can also pull Drills as well, which can be quite helpful if you
need Orange Focusing Drill to protect nons and things like that.
Another attack can be searched out via Fatherly Advice. Things like
Overall this is sort of an upgrade from Hero’s Lucky Break because
you don’t have to remember what is in your deck, but it is removed
from the game. Either way, if you’re a non-combat based deck and
want certain ones out or major searching power, run this card.
Expanded: 4.8 out of 5.0 (searching = good, only if you need to
search for these things)
Focused: 4.8 out of 5.0 (Smoke Dragon, etc)
Sealed: 5.0 out of 5.0 (should be something to get regardless)
Trunks' Reconstruction - Setup
Search your Life Deck for any Non-Combat or Ally and play it. Remove
from the game after use. Limit 1 per deck.
Another card searcher needed for the game. This is the opposite of
Mark of the Dragon, and almost like Hero's Lucky Break. Except for
this card, you don't have to name it, and you can get an ally! So,
this could be used for a number of things to help you stay alive in
Trunks Reconstruction: Again a reprint,
Hero's Lucky Break, with the ability to find an ally as well tacked
on. As much as I like the Super Android beatstick, this, or Mark may
be the best UR in the set. Again, you are searching something out,
but this time it is a noncombat or ally, and that can be huge.
Dragonball decks will use this to get the last Dragonball searcher
(or Krillin's Trick, as I learned yesterday, stupid Trondog), to win
the game. Ally decks will put it in as a 'fifth' Z Warriors Gather
*cough cough* Mlow! *cough cough*. Beatdown decks will fetch HUH??,
Don't You Just Hate That, Goku's Heart Disease or some other piece
of important board control vs. control decks/Dball/Anger decks. Or
even fetch an ally to help out, if that is the best thing you can do
with it. The end story is, more than Mark, you run this. Anger is
probably the only deck I can think of that does not run this.
Expanded 5/5 (run it, period)
Focused 5/5 (see above)
Limited 4/5 (less good setups, though allies are BIG in sealed
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