Save 25% "The DBZ Collectible Card Game for the GBA" at Amazon.com

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough


Get our first Pojo DBZ book from Amazon.com for about $10!

DBZ CCG Card of the Day


image from dbzcardgame.com

 

Trunks Reconstruction
 

GT Baby Saga

Reviewed 6.02.2004

Avg. Expanded Rating: 4.51
Avg. Focused Rating: 4.93

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Trunks’ Reconstruction – GT Baby Saga
Ultra Rare - #154
Setup – Non-Combat

Power: Search your Life Deck for a Non-Combat or Ally and play it. Remove from the game after use. Limit 1 per deck.

Non-Combat searchers have been powerful and very few and far between at the same time. We have Hero’s Lucky Break, and that was the only one for a really long time. Energy Lob came out, and once people realized how broken Non-Combat searching was at that speed, it was restricted. Now Trunks’ Reconstruction comes out as the new Hero’s Lucky Break, and I can easily see it being a powerful card in many decks that rely on getting certain Non-Combats out.

The ability to search is the most powerful ability in most CCGs. With the lack of Non-Combat searching, this will be welcomed with open arms in many decks that run them. Sure this won’t be in every deck, but many will love it.

This can also get an ally, but honestly I don’t see that occurring very often. That might happen if there’s a key ally that is needed over any non-combat that is left in the deck, but that’s basically it. You might as well fetch Z Warriors Gather and then get 7 friends out at once.

This can also pull Drills as well, which can be quite helpful if you need Orange Focusing Drill to protect nons and things like that. Another attack can be searched out via Fatherly Advice. Things like that.

Overall this is sort of an upgrade from Hero’s Lucky Break because you don’t have to remember what is in your deck, but it is removed from the game. Either way, if you’re a non-combat based deck and want certain ones out or major searching power, run this card.

Expanded: 4.8 out of 5.0 (searching = good, only if you need to search for these things)
Focused: 4.8 out of 5.0 (Smoke Dragon, etc)
Sealed: 5.0 out of 5.0 (should be something to get regardless)
 
KingBroly Trunks' Reconstruction - Setup Non-Combat

Search your Life Deck for any Non-Combat or Ally and play it. Remove from the game after use. Limit 1 per deck.

Another card searcher needed for the game. This is the opposite of Mark of the Dragon, and almost like Hero's Lucky Break. Except for this card, you don't have to name it, and you can get an ally! So, this could be used for a number of things to help you stay alive in the game.

Expanded: 3.75/5

Focused: 5/5
 

Crimson
Eyes
Trunks Reconstruction: Again a reprint, Hero's Lucky Break, with the ability to find an ally as well tacked on. As much as I like the Super Android beatstick, this, or Mark may be the best UR in the set. Again, you are searching something out, but this time it is a noncombat or ally, and that can be huge. Dragonball decks will use this to get the last Dragonball searcher (or Krillin's Trick, as I learned yesterday, stupid Trondog), to win the game. Ally decks will put it in as a 'fifth' Z Warriors Gather *cough cough* Mlow! *cough cough*. Beatdown decks will fetch HUH??, Don't You Just Hate That, Goku's Heart Disease or some other piece of important board control vs. control decks/Dball/Anger decks. Or even fetch an ally to help out, if that is the best thing you can do with it. The end story is, more than Mark, you run this. Anger is probably the only deck I can think of that does not run this.

Expanded 5/5 (run it, period)

Focused 5/5 (see above)

Limited 4/5 (less good setups, though allies are BIG in sealed events)
 

- All material copyright of Pojo.com.
c-1999-2003

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.