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DBZ CCG Card of the Day

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Gohan's Power Hit


Reviewed 1.16.14

Avg. Standard Rating:
Avg. TE: Rating:


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
 1-9-03 – Friday
Gohan’s Power Hit – Saiyan Volunteer Promo Promo – K1 Physical Combat

Power: Focused physical attack doing +4 power stages of damage. Raise your anger 1 level. This attack cannot be stopped by Physical Combat cards. Remove from the game after use.

This card is freakishly good. The fact that it is a Volunteer promo makes it really hard to get; but even so, it has been becoming a bit more frequent. Just not frequent enough.

The upgraded Red Power Rush makes a grand entrance, being Freestyle and Gohan named. That said, this card is even harder to block, becoming a staple in nearly all physical beatdown decks.

The anger does disrupt certain physical decks, but it also helps out others. Physical beatdown with anger is decent as well, with higher PLs and maybe better powers. Regardless, look at the fact that it is Focused and cannot be stopped by Physical Combat cards. Power Rush would have been stopped by something like Goku’s Super Saiyan Blast, but this has very few cards that can stop it.

It is often dubbed the Krillin’s Heat Seeking Blast for physical, mainly because there are so little options that people normally use to stop it. While a Physical for +4 should be able to be taken and live to Pikkon’s Leg Catch the next, the big key outside of not being able to throw an energy are modifiers. Let’s see… Orange with WGS and Joint Restraint… +10 already. Red with CS Mastery and maybe a Thunder Clap… +10. Freestyle with just one Devastation Drill… +9. And so forth. It is really easy to make this attack painful with nearly no problems. Then all we have to throw into the mix is Evil Presence Drill doing +10, and the rest is history, isn’t it?

Gohan Sword decks, or just plain Gohan beatdown decks embrace four of these because while they might not necessarily be Sword, it can easily help out for the guaranteed damage, or close. Freestyle will embrace it with the ability to search it out, not to mention Elbow Blocking for one.

Bottom line is, this is the best you can go without making it unstoppable. It has a home in nearly all physical beatdown decks, with the only ones standing out in my mind that might not necessarily need it are Multiform and Saiyan, which has so many attacks unstoppable means nothing.

Regardless, don’t forget this card if you can get them if you make that physical beatdown deck. The first attack can mean a lot against an energy deck.

Standard: 4.6 out of 5.0 (physical beatdown all the way) Tuff Enuff: 4.6 out of 5.0 (ditto)
Sealed: N/A
~Surllio~  Gohan's Power Hit

I first want to apologize about my duel whoopsy. I messed up ont eh startled card, and got a new review posted, and didn't realize till after the broly supreme power was posted I had goofed again. I totally missed the Broly only line, so ignore the line about goku freestyle decks. :) My bad!

Anyway, on to the review.

Nice card, a more powerful version of Red Power Rush. At the cost of 1 extra powerstage of damage, it gets removed from teh game after use. Its still a nice card, seeing as it has to be blocked with something other than a Physical combat card, but today, thats not really a problem, seeing at Fusion and Kid Buu had a lot of reverse block (phsyical combat that stops energy, and vice versa). It is a focused attack, which is nice, stops omni-blocks from getting ahold of it.

Its not a great card though, the remove from the game can be bad, and besides, there are better cards out there. The good part is it generally will catch the opponent off guard, and if timed with a good Confrontation or A18 Stare Down, it will generally always hit. Timing is key to this card, just incase they have an Energy Combat Stop a Physical, and those are out there.

Nice card, could be better.

3.2 Standard and Tuff Enuff

 -Gohan's Power Hit-

Basically, an unstoppable +4 physical attack that gains you one anger. Although with enough modifying drills, that could be quite the hefty beatstick. o.0 Perhaps CS red and Evil Presence Drill. O_O An unstoppable 15+ stages is quite the force to be reckoned with!

Standard - 2

Tuff Enuff - 3

Overall - Good

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