Power: Constant Combat Power: (If Bojack is your Main Personality,
your Allies can use this Constant Combat Power.) Personalities with
the Bojack Unbound Subset Symbol can take control of Combat, even if
this personality is 2 stages above 0 or higher. All of your attacks
do +3 power stages of damage, and life cards of damage from the
attacks are removed from the game instead of discarded.
Seeing most of what I would say about Bojack I said yesterday, I’m
going to focus on the change from level 1 to 2. And let me say that
it is a big one.
We thought that the level 1 was good… now there’s the level 2. The
+1 stage for every Bojack ally out was awesome, but now that’s
bumped up to +3 guaranteed. What’s up with that? Sure it is a bit
less if you get all 4 out, but in a sense it is better because you
won’t always get all 4 out. Only a few attacks need to hit for
Bojack to capitalize on this ability, even alone.
Not only that, all life cards are now removed from the game. There
are a lot of decks that rely on the discard pile and specific cards,
namely regeneration decks and Blue MBS, and Bojack easily takes care
of that. Many of the power stages that Bojack and his retinue dishes
out will become life cards, and hence it becomes a very welcome
addition. This easily makes up for the one less power stage.
With that in mind, keep some Aura Clashes or something to level you
to deal with some problem decks. Bojack’s uncanny ability to remove
cards can come in handy, so if you see your allies are being picked
off or running into a problem deck, the level 2 can always help.
Standard: 4.7 out of 5.0 (ability to remove life cards can come in
handy, big modifier) Tuff Enuff: 4.7 out of 5.0 (ditto)
Sealed: 1.2 out of 5.0 (level 2, enough said) ~matthewlow
- All material copyright of Pojo.com.
This site is not associated
with Cartoon Network or TOEI Entertainment.
Dragonball Z is a registered trademark of TOEI Animation CO., LTD.