Save 25% "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our first Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

image from

Bojack Level 1

Majin Buu Saga

Reviewed 2.2.2004

Avg. Standard Rating: 4.4
Avg. TE: Rating: 4.6


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
 2/2/04 – Monday
Bojack Level 1 – Bojack Unbound Subset – Kid Buu Saga Insert/Promo - #8 Personality – Main Personality

Power: Constant Combat Power: (If Bojack is your Main Personality, your Allies can use this Constant Combat Power.) Personalities with the Bojack Unbound Subset Symbol can take control of Combat, even if this personality is 2 stages above 0 or higher. All of your attacks do +1 power stages of damage for each Ally in play with the Bojack Unbound Subset Symbol.

I guess it is a given that he’s only good to be a MP. Regardless, this guy is such a good MP a powerful archtype is around cycling around him.

Bojack’s unique ability to have his allies take over combat at any pretty much means that he can easily have a guaranteed 4 attacks if they are all out. He also has a lot of power stages that he can mess around with, taking physical damage in unique ways and dishing out energies easily. Bojack ally does not work exactly like a normal ally deck, simply because of the lack of necessity for a drainer to get down to business. Bojack can start to dish out the damage from turn one, and pretty much doesn’t really have many downsides unless he loses his allies or gets his power shut off.

Bojack just has a lot of different strategic gameplay nested in him with his unique abilities to combat nearly anything. He has amazing supporting cards, not to mention the rest of the Constant Combat Power. His power has your attacks do +1 for every stage for his allies, and once you get all 4 of them out, you can easily have control over the board with his support cards, energy attacks with Defensive Shield/power stage control, physical attacks with ally stages, and then just lay out the beatdown. Black TS works really well with Bojack, making all your normal attacks do +1 life +5 stages, and that’s not including any other modifiers nor the card itself.

Just the insane ability to tack on additional damage nice and early in the game can throw off a setup deck. Pouring on the pressure early gives Bojack a lot of power and makes him a very viable MP in the current environment. Multiple powerful attacks with great secondary effects give him a lot of strength early and late game, and gives opponents very few options to get around him after a good first few combats.

Standard: 4.6 out of 5.0 (Bojack Ally has speed, tech, power, defense, nearly everything) Tuff Enuff: 4.6 out of 5.0 (ditto)
Sealed: 4.0 out of 5.0 (he becomes an ally and power stage taker, which isn’t bad) ~matthewlow
~Surllio~ Bojack Level 1
Bojack Unbound Subset

This is a powerful personality. The fact that he works well with his ultra powered allies makes him just wrong. Each one of those allies have disposal ablity of some form, and this stage one makes it all even nastier. The fact that each of those 4 allies can take control at ANY point is just ruthless, and each one adds 1 power stage to each attack, making it worse. Lets see here, all 4 of them have an attack, so each of those 4 attacks do +4 power stages, on top of what they do normally.

Bojack works best in a black deck utilizing the TS mastery. Some have argued the CS, but you don't need it with that fact that you have Drill disposal, Ally disposal, Hand Manipulation, and Card Lockdown in the allies alone. That master makes all attacks inbound +5 power stages (6 if black) and +1 life card (2 if black). There are plenty of ways to get those allies out, and Bojack has the best ablilty to let them see full play.

Red might do well also, since the CS mastery does a nice job of adding powerstages, though with red Anger might be a problem if you are relying on this stage one, though the other 3 stages are nice as well. Orange with the WG mastery can be evil as well, but black still suits him best.

Like all great personalities though, he does have to fear Saiyan for its ablilty to lock down an opponent fairly quickly. Its the only real disadvantage to him, if he gets locked down, your game is on pause until they beat you to nothing, and at that point, you may not have much left to deal with.

Rating: 4.2 of 5. Insanely powerful first stage.

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.