Save 25% "The DBZ Collectible Card Game for the GBA" at

Main Page
Message Board
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Voice Overs
What If...?

Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Get our first Pojo DBZ book from for about $10!

DBZ CCG Card of the Day

Sorry, we don't have this card.

Super Android 17's Ki Focus
Focused Worlds Top 16 Card Uber Rare –
OP30 Energy Combat


Reviewed 8.19.2004

Avg. Expanded Rating: 4.7
Avg. Focused Rating: 4.7


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Matthew Low
Super Android 17's Ki Focus – Focused Worlds Top 16 Card Uber Rare – OP30 Energy Combat

Power: Energy attack doing 10 life cards and 4 power stages of damage. 7: If the next attack you perform this Combat does not have Remain, it gains "Remain 1." Limit 1 per deck.

Here we go. Now something good on our hands.

Big happy energy attack doing big life cards and stages to boot. Granted it does cost 7 stages, so it might be a tad bit hard to pull off with a Z character, but the rewards are great. Adding Remain to an attack can work extremely well. Just thinking of the combos makes me sick.

There are a ton of attacks that can be game shaking because of their effects. This makes many of them twice as effective, not to mention if successful effects have a second chance at working. This can come in handy in many situations. Red Lightning Slash to clear both drills and allies? Orange Stare Down to remove two choice cards? Or… True Face of Evil to have two shots at removing a Dragon Ball? Maybe double the use of Blue Terror or… Super Dragon Fist…

You can imagine all the things you can come up with this card. It’s just amazing it’s sickening. Sure you’ll need to find the stages to perform the attack, but if you do, then you’ll have three nice attacks on your hand. Also, this card isn’t removed from the game… so have a little fun.

Expanded: 4.7 out of 5.0 (plain good card; only downside is cost)
Focused: 4.7 out of 5.0 (ditto)
Sealed: N/A

- All material copyright of

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.