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DBZ CCG Card of the Day


image from dbzcardgame.com

 

Blue Ball Gathering
 

GT Baby Saga

Reviewed 4.22.2004

Avg. Expanded Rating: 3.8
Avg. Focused Rating: 3.9

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Blue Ball Gathering – GT Baby Saga
Rare - #191
Non-Combat – Setup

Power: Search your Life Deck for a Dragon Ball and play it. Remove from the game after use. Limit 1 per deck.

Another one of those Setups that search out a DB. With all your clones, Dragon Radar, Goku’s Lucky Break, Vegeta’s Plans, Vegeta’s Smirk, and Bulma’s Scouter, you can easily search out a set of DBs assuming you’ve got one in play.

This is Blue, so that can be an advantage or a disadvantage, but more often an advantage. It allows you a little more versatility in Blue CS because you can lower anger with it. Blue is generally the DB stasis style, so this only complements the archtype and speeds it up.

DB searchers are extremely strong in the sense you can just place them out and decide which DB you want when you want it. Certain decks just want to play out DBs from their hand and not clog their deck with 6 searchers, but that’s up to your gameplay style.

There’s not too much more to say. DB searchers are broken in DB stasis type decks that go off in one specific combat. A couple can easily be thrown in certain decks for specific DBs. Try this one out in Destruction Mastery decks just because it is Blue. It gives other options to mess with this card.

Expanded: 4.4 out of 5.0 (Blue gives it versatility, Stasis solidarity)
Focused: 4.6 out of 5.0 (only 2 searchers, use them)
Sealed: 3.3 out of 5.0 (depends if you pull DBs)
 
 
Trunks
Blue Ball Gathering - Baby Saga

One of the new dragon ball searchers. That makes it 6 if you play in expanded. So if you cant draw dbs you will be drawing enough searchers to get them into play. In a 50 card deck you shouldn't have trouble pulling dbs every turn thanks to looking at the top 6. This makes db decks even more annoying since you can pull out alot of searchers and just start combat and win the game using all the searchers one by one. In focused theres only this and dragon radar. The other ones need to either be successful or you need to be a certain personality like pan lv.2-3. So searching for dragon balls isn't as easy as it would be in expanded. No reason not to run this card if you're playing a DB deck. Simple as that


Expanded 3.0 (5.0 if db deck)

Focused 3.0 (5.0 if db deck)

TrunksTheSwordsman
flameboy1@mindspring.com
 
free2brawl
2000
Blue Ball Gathering non-combact setup
Search your life deck for a dragon ball and play it. Remove this card from the game after use.Limit one per deck.

Now this card is awsome. Finally a way to bring those dragonballs out into play alot faster. Now you combind this card with Pan 1-3 and you have a combo.I just wish this card was a red cad instead.If you are looking for a fast was to win and you need that one last dragonball to do it here it is,finally.But the way dbgt plays with the big attacks and MPs that can just take dragonballs, i dont think you see alot of people play this card. There are better cards like red personal vendetta the and pan level 2 lets you get the dragonballs out a lot faster.Ive seen people play with alot of saiyan decks and when you have 3 saiyan quest in you deck this on card wont help much.Ill give this card a 5.5 just because i dont think its worth it being limited to one per deck. Like i said i wish it was a red card it would have suited me alot better then.
 
~Surllio~ Blue Ball Gathering
GT Rare #191
Non-Combat Setup

Every deck that is a good deck generally utilizes Dragon balls to the best of its ability. A good deck that knows how to use dragon balls effectively, knows its best to be able to play them in the middle of combat and fully use its power to its advantage.

Blue Ball Gathering, dispite is fairly perverted name, is a powerful card. Pulling dragon balls at will is a powerful tool for comboing. Drawing cards in battle is nice, pulling cards back form the discard is nice, heck, there are very few dragons balls that don't have a power that is insanely powerful and useful in teh middle of combat.

This card is openly embraced by blue dragon ball decks, and most blue decks in general. Blue Pan energy distruction uses this card to pull something like Dende 3, or alt. Namek 1 or 3 for continued energy stringing. The fact of the matter is that this cards is a powerful tool, and even using it to end combat, or power up, discard non-combats or allies. Everything works with it.

This card is equally useful in both formats, no matter how you look at it, this card is insane. Pulling dragon balls makes for good stuff in ANY deck, and this card is a useful tool for blue and its suddenly impressive arrsonal.

Focused: 5 of 5 (DB pull)
Expanded: 5 of 5 (DB pull)
Sealed: 5 of 5 (DB PULL!!!!)
 

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