Power: (If your MP is Trunks, Bulla, or Vegeta, Bulma does not have
to take control of Combat to use this power.) Stop an energy attack.
Score finally created the counterpart for Chi-Chi. Bulma is amazing
as an ally, and in my opinion, should be run in every Vegeta and
Trunks deck as an ally pretty much. Just like Chi-Chi for that
The only problem is Trunks generally has his energy defense if
you’re playing the standard HT 1, Scientific 2, Super Saiyan 3,
Powerful 4. Still regardless, Bulma allows you stop a critical
energy if it is thrown at you. Ones like Goku’s Blinding Strike come
to mind, noting that most Trunks decks that run a similar MP set to
the one mentioned don’t run very much energy defense.
Vegeta, on the other hand, should try out Bulma. There’s not much
more annoying than a guaranteed block each turn. People know the
infamous Goku 1 WGS South Kai for Chi-Chi in Blue CS decks of
Trunks should run Bulma in many other variations, like Sword with
Weaponmaster. South Kai can easily give you a lot of options early
game to stall quick beatdown. Bulma is just amazing in that sense.
As an MP, well Bulma is Bulma. I personally wouldn’t try it; Trunks
is a much better option with is super anti-energy powers. I mean you
could be kamikaze and somehow Top 8 Portland with it (you know who
you are -_-), but outside of going first, Trunks is the man to go
Overall, Bulma’s an amazing ally, especially with the new ally rules
shutting down most other defensive allies. She gets around them for
her family, so just run her if you are Vegeta or Trunks.
Expanded: 4.3 out of 5.0 (amazing ally for Trunks and Vegeta)
Focused: 4.3 out of 5.0 (Trunks is your only option, and there’s no
South Kai, but she’s still good)
Sealed: 4.8 out of 5.0 (ally with a decent power… how can you go
Bulma lvl 1 GT, If your MP is
Trunks,Bulla,or Vegeta,Balma does not half to take over combact to
use this power. Stop and Energy attack. Joy another waste of an
ally. If im playing as Trunks as my MP why would i need Bulma as my
backup. For starters shes week as can be, 2 id just stick with
Vegeta cause if your getting slammed by attacks would you rather
pull out Vegeta or Bulma. Now the stopping an energy attack is nice
but when trunks gets 2 his level 2 you dont need her really and
combined with the right cards in a blue deck hes a pain.Like i said
before forget your allies and go with brute force. I give Ballma a
score of a 1.5 cause as soon as trunks powers up she firewood. But
mom i still love you.
Bulma, the Mom lvl 1
GT Uncommon #125
Bulma's GT level 1 makes for a good DB deck Ally, since she runs
best with Trunks. The can help Vegeta as well, though she has Bulla
mentioned, Bulla cannot be an MP, yet.
Bulma's ability to sure her power to stop an Energy attack is just
nice. The fact that with Trunks or Vegeta she can use it at any time
is just nice. Especially with Trunks. Trunks decks don't focus on
energy defense, because of his power, but they do need a few energy
stops to keep some nasty effects from getting through, like
capturing a DB, or Discarding/Removal of non-combats and drills.
With Vegeta, she is a floating energy stop that just helps him out
when a stop all isn't avalible, letting him keep a card in his hand.
Bulma makes for a wonderful ally for anyone though. Defensive allies
are great, but hard to use. An energy defense ally is good in any
ally deck, since it keeps a life deck that will be fairly low once
the allies hit the table safe from a devestating energy attack which
could get rid of the stuff you need.
Her focused use is a lot higher than her Expanded use, simply
because the number of allies in focused is a lot less, and in
expanded, you already have a few defensive allies.
Focused: 3.4 of 5
Expanded: 2.8 of 5
Sealed: 4.2 of 5 (sealed allies, good stuff)
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