Power: The PUR of all your Personalities gain +2. You may play
Allies that are a higher level than your MP’s current level. Once
per Combat, you may have 1 of your allies take control of Combat
until your next Attack Phase, regardless of your MP’s current power
Wow. This Mastery is good. It doesn’t say anything about Orange
styled cards so you could just run one and be fine. But still… with
all the good Orange ally cards Baby Saga brought to the plate, who
Adding +2 to PUR helps out your allies immensely. It should allow
your allies to throw an attack every time it comes around to your
turn, and always keep them powered up, thanks to the change in
allies’ PUR rule. Earth’s Spirit Bomb should welcome this with open
And then there’s the draw back. Your MP powers up two more as well.
Who cares right? Gameshow Drill can help you out, but then again
you’ve got quite a few other cards that gain drain you right back
down. This also can give you a boost if your allies get wiped by
that Cell’s Presence or Human Extinction Attack. It might be a
burden in certain situations, but it isn’t anything you should worry
What else… Allies can come into play higher than your current level?
Is Score sane? Looks like we are going back to the SS – AS time when
you could put out level 2 allies whenever you wanted. Run a 1-4 MP
and you can have level 2 allies come out. This gives you a lot of
different options in allies, namely Sugoro Shapeshifter Level 2.
Explore a bit. There will be a lot of allies you’ve never tried
before that can be amazing.
Score shot down the level 3 allies in Expanded or there would be
even more floods of allies around. There are way too many powerful
level 3 allies so good thing that’s not an option. In Focused, you
could try out Goku and Baby Vegeta to run level 3 allies. Fun stuff.
And then the last clause. Pick an ally and have him pitch in for a
phase. That can bring another attack, another block, or just plain
another amazing effect you could use like Piccolo the Trained or
Bardock. South Kai just got more powerful. Pick your ally, and he’s
helping you out for a little while very Combat until your opponent
removes him. How is that bad? Try out some interesting combos with
MP and ally. How about Yajirobe Retired and Krillin the Father?
Gohan and Icarus? Guldo? Sky is the limit.
Orange Aura Mastery, in my opinion, is the one of the strongest
Masteries in Baby Saga, if not the strongest. Black Energetic gives
this a run for its money. Try this. It is the Mastery ally die hards
have been waiting for.
Expanded: 4.9 out of 5.0 (Aura Mastery is changing the environment
as we know it)
Focused: 4.9 out of 5.0 (Definitely should be feeling Aura Mastery’s
presence here as well)
Sealed: 4.8 out of 5.0 (Masteries in Sealed = good, and this one
will easily help, even if just for the +2 PUR)
Orange Aura Mastery - Baby Saga
Yeah, the pure ally mastery. Ally fans went nuts all over this new
mastery. But then score said that you can only play 1-3 or 1-4 as
your MP if you used this mastery. Didnt want those level 3's to come
out with ease can we? Anyway this is still a very good mastery. You
can easily play your level 2 allies as well as have 1 ally take over
combat regardless of your power stages. In focused ive heard that
this is one of the top tier decks. I havent been keeping up to date
with all the whats broken and what sucks in awhile. And its no
wonder why. Theres no cells presence in GT so the ally decks can run
rampant for now. Why didnt score make some decent ally killer cards?
;-; Expanded just gives this mastery tons more allies to play off
of. So if youre an ally kind of person this mastery is obviously
made just for you.
Elvish Crack Piper
Orange gameshow drill doesnt really need
only one deck its good in and it is good in that.
On to today!
Orange Aura Mastery
I dont exactly know which mastery this is, but Im going to guess its
the one that lets you play allies of a higher level than your
current MPs, limits you to 1-4 max, gives your allies PUR +2 and
lets you give one control of combat once per combat.
I see this mastery useful in generic ally decks, but most useful in
a hercule ally deck in focused. This would allow a deck that is
similiar to bojack, but without the named cards, but with additional
I dont see this as being TOO useful in expanded, the drill mastery
from MBS is better in any orange deck that runs drills. And an
orange deck that doesnt run drills might as well be another color.
Sealed 1/5*/5 (as long as you get some allies)
Oh for note, IF I give a rating that has an asterix it
means that it gets this rating if the parenthesis clause is fit. As
seen above without allies this mastery is worthless, but with at
least one ally its consistant card advantage. Last I constistant
card advantage won sealed.
Orange Aura Mastery
GT Rare #220
Orange Aura Mastery is one of those very nice masteries that just
works well with a good Ally Deck. Quick Access to allies, even if
you can't power down is almost the whole reason you use this
mastery. Access to higher level allies is nice, but not all that
effective. The only thing I really question about this mastery is
the all Personalities get +2 to the PUR.
I question that part because I've watched a few friends sit there,
after a few skipped combats, with a fully powered MP and no real way
to power down because of hand manipulation or hand lock down.
However, don't get me wrong. This is a powerful mastery. Especially
in expanded. Access to Piccolo the Trained every turn reguardless of
your current powerstage is very nice, not to mention all the other
allies that you can utilize with this card.
Orange Ally Decks in the focused enviroment are just mean if worked
right. The run rampant over most of the opponents with the evilly
extended turns and access to a lot of attacks.
Focused: 4.5 of 5
Expanded: 4.5 of 5
Sealed: 2.5 of 5 (works but gotta have the allies to use it with)
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