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Orange Aura Mastery
 

GT Baby Saga

Reviewed 4.02.2004

Avg. Standard Rating: 3.6
Avg. TE: Rating: 4.23

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Orange Aura Mastery – GT Baby Saga
Rare - #220
Mastery

Power: The PUR of all your Personalities gain +2. You may play Allies that are a higher level than your MP’s current level. Once per Combat, you may have 1 of your allies take control of Combat until your next Attack Phase, regardless of your MP’s current power stage.

Wow. This Mastery is good. It doesn’t say anything about Orange styled cards so you could just run one and be fine. But still… with all the good Orange ally cards Baby Saga brought to the plate, who can resist?

Adding +2 to PUR helps out your allies immensely. It should allow your allies to throw an attack every time it comes around to your turn, and always keep them powered up, thanks to the change in allies’ PUR rule. Earth’s Spirit Bomb should welcome this with open arms.

And then there’s the draw back. Your MP powers up two more as well. Who cares right? Gameshow Drill can help you out, but then again you’ve got quite a few other cards that gain drain you right back down. This also can give you a boost if your allies get wiped by that Cell’s Presence or Human Extinction Attack. It might be a burden in certain situations, but it isn’t anything you should worry about.

What else… Allies can come into play higher than your current level? Is Score sane? Looks like we are going back to the SS – AS time when you could put out level 2 allies whenever you wanted. Run a 1-4 MP and you can have level 2 allies come out. This gives you a lot of different options in allies, namely Sugoro Shapeshifter Level 2. Explore a bit. There will be a lot of allies you’ve never tried before that can be amazing.

Score shot down the level 3 allies in Expanded or there would be even more floods of allies around. There are way too many powerful level 3 allies so good thing that’s not an option. In Focused, you could try out Goku and Baby Vegeta to run level 3 allies. Fun stuff.

And then the last clause. Pick an ally and have him pitch in for a phase. That can bring another attack, another block, or just plain another amazing effect you could use like Piccolo the Trained or Bardock. South Kai just got more powerful. Pick your ally, and he’s helping you out for a little while very Combat until your opponent removes him. How is that bad? Try out some interesting combos with MP and ally. How about Yajirobe Retired and Krillin the Father? Gohan and Icarus? Guldo? Sky is the limit.

Orange Aura Mastery, in my opinion, is the one of the strongest Masteries in Baby Saga, if not the strongest. Black Energetic gives this a run for its money. Try this. It is the Mastery ally die hards have been waiting for.

Expanded: 4.9 out of 5.0 (Aura Mastery is changing the environment as we know it)
Focused: 4.9 out of 5.0 (Definitely should be feeling Aura Mastery’s presence here as well)
Sealed: 4.8 out of 5.0 (Masteries in Sealed = good, and this one will easily help, even if just for the +2 PUR)

 
 
Trunks
Orange Aura Mastery - Baby Saga

Yeah, the pure ally mastery. Ally fans went nuts all over this new mastery. But then score said that you can only play 1-3 or 1-4 as your MP if you used this mastery. Didnt want those level 3's to come out with ease can we? Anyway this is still a very good mastery. You can easily play your level 2 allies as well as have 1 ally take over combat regardless of your power stages. In focused ive heard that this is one of the top tier decks. I havent been keeping up to date with all the whats broken and what sucks in awhile. And its no wonder why. Theres no cells presence in GT so the ally decks can run rampant for now. Why didnt score make some decent ally killer cards? ;-; Expanded just gives this mastery tons more allies to play off of. So if youre an ally kind of person this mastery is obviously made just for you.

Focused: 4.0
Expanded: 3.9
 
Elvish Crack Piper Orange gameshow drill doesnt really need comment, theres
only one deck its good in and it is good in that.

On to today!

Orange Aura Mastery

I dont exactly know which mastery this is, but Im going to guess its the one that lets you play allies of a higher level than your current MPs, limits you to 1-4 max, gives your allies PUR +2 and lets you give one control of combat once per combat.

I see this mastery useful in generic ally decks, but most useful in a hercule ally deck in focused. This would allow a deck that is similiar to bojack, but without the named cards, but with additional ally support.

I dont see this as being TOO useful in expanded, the drill mastery from MBS is better in any orange deck that runs drills. And an orange deck that doesnt run drills might as well be another color.

Expanded: 1/5
Focused 3.5/5
Sealed 1/5*/5 (as long as you get some allies)

Oh for note, IF I give a rating that has an asterix it
means that it gets this rating if the parenthesis clause is fit. As seen above without allies this mastery is worthless, but with at least one ally its consistant card advantage. Last I constistant card advantage won sealed.
 
~Surllio~ Orange Aura Mastery
GT Rare #220
Mastery

Orange Aura Mastery is one of those very nice masteries that just works well with a good Ally Deck. Quick Access to allies, even if you can't power down is almost the whole reason you use this mastery. Access to higher level allies is nice, but not all that effective. The only thing I really question about this mastery is the all Personalities get +2 to the PUR.

I question that part because I've watched a few friends sit there, after a few skipped combats, with a fully powered MP and no real way to power down because of hand manipulation or hand lock down.

However, don't get me wrong. This is a powerful mastery. Especially in expanded. Access to Piccolo the Trained every turn reguardless of your current powerstage is very nice, not to mention all the other allies that you can utilize with this card.

Orange Ally Decks in the focused enviroment are just mean if worked right. The run rampant over most of the opponents with the evilly extended turns and access to a lot of attacks.

Focused: 4.5 of 5
Expanded: 4.5 of 5
Sealed: 2.5 of 5 (works but gotta have the allies to use it with)
 

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