Orange Gameshow Drill Ė GT Baby Saga
Rare - #218
Non-Combat Ė Drill
Endurance 3. Your Allies may take over Combat if your MP is 5 power
stages above or lower.
How unfair is that? This makes Aura Mastery not the only ally
capable Orange Mastery. Technique to let it start off in play, or
MBS to get it protected with Focusing Drill and, well, quite
frankly, you can easily have your allies have a free for all every
With a Z personality, it isnít hard to stick around 5 above. Just
one or two of the nice GT energy attacks and youíll already be in
the zone, but how often will you start off at full anyway? Even as a
GT MP, this helps immensely because of how many stages you have.
Think of it this way. Youíll even have combats where you can start
off with your allies and not having to drain at all. I bet you donít
experience that too often. Allowing you to start off with your
allies gives you a head start, which can easily make or break many
This isnít to say that it is bad to run it with Aura Mastery. Iíd
consider running this drill in every Orange ally deck just because
of the speed it gives. Orange doesnít have any straight to zero
drainer, but does have Orange Reflex, Uppercut, and Two Palm Woo.
You wonít have to worry about hitting the exact spot in stages
This card just gives you a lot of more options and a lot more speed.
Try it out. If you have problems getting to zero or one above for
your allies, youíll realize that two, three, four, or even five is
Sure stacking them with Technique Mastery wonít help, but protect it
with Focusing Drill and you will drive your opponent insane. Just
remember if it does get removed, youíll need to get to one above
Expanded: 4.0 out of 5.0 (allies are extremely strong, and this will
only speed it up)
Focused: 4.3 out of 5.0 (Orange ally is good, and so is this card)
Sealed: 2.3 out of 5.0 (doesnít help unless you pull allies)
This is a nice card, but I've seen it be totally useless.
This card is a powerful tool in an ally deck, period. However, if
the MP can't power down, this is just a pretty field decoration.
Granted, most ally decks have ways of powering down to allow this
card and their allies to be a total asset.
There really isn't much to say about this card other than its great.
Its self explainatory in its ability to allow you access to your
allies much sooner. I see this card being discarded or removed
quickly, though thats why they make Orange Focusing Drill.
Focused: 4.0 of 5
Expanded: 4.5 of 5 (less powerstages, quicker access)
Sealed: 2.5 of 5 (good, but you have to pull allies you can use)
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