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Divine Knight of Valor, Halbwachs
- #G-BT11/003EN

Reviewed: Sept. 25, 2017

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Search your deck for up to one card with the brave ability for each face up card with the brave ability in your G zone, and call them to separate (RC). Those units get [Power]+2000 until end of turn for each unit called. Shuffle your deck. [ACT](VC) Brave:[Counter Blast (1)] This unit gets [Power]+5000 until end of turn.

Rating: 2.5

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Divine Knight of Valor, Halbwachs
Can't forget about Royal Paladins, can we? Having said that, you might want to forget about Halbwachs. The first skill is okay, but nothing game-breaking: it's a way to fill a bad field up, but as it's an ACT, you can't spam calling to chain-attack. The Brave skill sucks on such a powerful Vanguard and will probably never be used unless you're VERY certain the opponent won't Perfect Guard it.
Halbwachs's main problem is that he (and by extension the rest of the G Units with Brave) aren't really much better than Aerial Altmile and Transcending Altmile together, yet paradoxically, they must be cut if the intent is to max out on the Brave cards, if only for the sake of this, Luminous Hope Dragon and similar.
Useful if you can spare the cost and you live long enough to call anything decent together, but don't mistake this as me calling this card good.


Oh boy, Royals! and with only like 5 cards in the set we can hammer this out quick!
But yeah, this isn't the best way to go. Getting a g2 for every brave unit is... nice, i guess. Unless you have Altmile, in which case this is underwhelming. Get it if Altmile is too rich for your blood


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