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One who Splits Darkness, Bledermaus -
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn] Generation Break 2 Darkness:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up & Choose two cards from your hand, and put them into your soul] When this unit attacks, if the number of cards in your soul is ten or more, you may pay the cost. If you do, return all of the grade 0 cards from your soul and (RC) to your deck, shuffle your deck, choose two of your units, and they get [Power]+5000 until end of turn. At the end of that battle, [Stand] this unit, and it gets drive -2.
Rating: 3.50 / 5.00
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One who Splits Darkness, Bledermaus
Oh-ho, let's all get on the re-standing Vanguard train, because
why not. Bledermaus gives an alternate finishing blow to
Dark Irregulars and is generic enough to use anywhere.
Good points first: he powers up two units on attack, and anything
that can make trigger targets stronger is good, heck,
even powering himself up is excuseable because he gets
two shots. He also shuffles triggers in the soul back to
the deck, although that shouldn't be the main reason to
Bad points: you have to pay the cost in advance. Not that it's
unreasonable, a -1 to yourself overall to kill more
guardians or inflict more damage is standard fare, but
it means it's difficult to use as a clutch card to swing
games back around. You HAVE to have two hand cards to
spare, so if you can't call a decent board at the same
time the bite is going to be felt a lot less. So
Bledermaus is only comfortably useable when you aren't
actually even losing: he's a card that just reinforces
your safety net. You have to combine this with Scharhot
2.0, Brennen or some other strong attacker that can
swing without a booster to save hand.
Your clutch is still G4 Scharhot or Gilles de Rais. Not to say
this is not a good card, as the good points balance the
bad, but this is can be countered.
Now THIS is what DI needed; a way to recycle triggers
into the deck that also applies pressure. you end up
losing a bit in hand on the skill, but restand and power
boosts are usually comparable in other drcks, and they
don't restock triggers this easily. Just soulcharge to
your hearts content, then watch as your trigger