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Pirate King of Redemption, Dragut
Reviewed: May 9, 2017
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Back to the main COTD
of Redemption, Dragut
getting to retire now, I mean what the hell? Dragut's
GB2 ACT is once per turn, and costs CB2 and a discard
from the hand. For every rear-guard you have, revive
that many units from the drop. For every one with Hollow
you revive, retire an enemy rear-guard. If the opponent
is left with no rear-guards, draw a card.
So, if you
have a full board in play, you can sack them off to
completely boardwipe anything without Resist. Of course
you probably won't given how Hollow and Seven
Seas works, but anything that is going to +2 you even in
the worst case scenario is pretty good. I'm not even mad
that any other GR card like Wailing Thavas can also
boardwipe while getting something else off, because
that's balanced out by how much setup they need
beforehand, as opposed to Granblue who don't.
Being able to
proc Mick the Ghostie multiple times and recoup with
Grenache makes this pretty nutty. That's not even
counting the field ruining.