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Holy Dragon, Myriad Soul Saver
- #G-LD03/001EN
Reviewed: May 24, 2017

(This card cannot be in your main deck) [Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card strides, it gains the power and card name of one heart. At the end of the turn, return it face up) [AUTO](VC):[Soul Blast (3)] When this unit attacks a vanguard, if you have a heart card with "Alfred" or "Blaster" in its card name, you may pay the cost. If you do, choose up to five of your rear-guards, and they get [Power]+5000 until end of turn.

Rating: 2.75
Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome

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Saikyo
Cardfighter
R
Holy Dragon, Myriad Soul Saver
 
What you're supposed to open with in the new Blaster deck. If your heart's Alfred or Blaster, SB3 on-attack to give all the rear-guards you have 5k until end of turn.
 
3 soul's easy enough in Blasters, between Wingal Brave and G2 Llew, not to mention optional extras like Wingal Youth. She's like Doom Brace for Genesis except she offers more columns. Main flaw is that this eats into the soul for the alternative opening Stride, Religious Soul Saver. I think the whole point of this was that it was meant to be compatible with the deck as a stand-alone deck, rather than the modified Blaster engine. Not to say that's not a reason to run at 1 though, as the meaty columns are welcomed in multi-attack shenanigans by making a Llew-called Blaster Blade hit harder, and the soul generally won't be spent elsewhere.
 
Stinks of power-creep but works well enough.
 
3/5

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Holy Dragon, Myriad Soul Saver
 
Back in the olden days, Soul Saver Dragon  was a key finisher in royal decks; a soulblast of 5 was nothing when you get basically 3 free triggers to your field. Religious Soul Saver attempted to emulate that, but fell short due to restrictions. So how does Myriad change the Soul Saver game?
 
Well, it flips the script; instead of Sb5 for 3 powerups, it's Sb3 for 5 boosts. A great way to buff a whole field... if you have the soul for it. SB3 nowadays can be expensive, not to mention Royals have limited Soul Charge and will also have other units that want to eat soul. It's not bad as a 2-of, but usually you'd rather use Alfred, Altmile, or Saint Blow
 
2.5/5

 


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